Hi Dark,

Technically there are three weapons with ammo, but of course the third one is a cheat. I only adopted this method as it enables me to easily add and integrate new weapons in the future should I want to.

Kind regards,

Philip Bennefall
----- Original Message ----- From: "dark" <d...@xgam.org>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Wednesday, November 25, 2009 7:29 PM
Subject: Re: [Audyssey] Amo checking was:Q9 version 1.1 released!


Thanks Bryan, ---- I didn't know you had to select the weapon first, ---- I
rather assumed sinse the game had only two weapons amo counts would be
spoken together, ---- as in troopanum, ---- obviously I was wrong.

Beware the grue!

Dark.
----- Original Message ----- From: "Bryan Peterson" <bpeterson2...@cableone.net>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Wednesday, November 25, 2009 6:05 PM
Subject: Re: [Audyssey] Amo checking was:Q9 version 1.1 released!


Select the weapon you want to check and hit A.
Homer: Hey, uh, could you go across the street and get me a slice of
pizza?
Vender: No pizza. Only Khlav Kalash.
----- Original Message ----- From: "dark" <d...@xgam.org>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Wednesday, November 25, 2009 10:43 AM
Subject: [Audyssey] Amo checking was:Q9 version 1.1 released!


Hi.

I was wondering if there is a way to check how many rocks and shields Q9
has, ---- appologies if I just happen to have missed it, it doesn't seem
to be in the manual, and none of the obvious keys I tried like A for amo
seemed to work.

If it is not possible to check this, ---- is there any chance it could
also be added in a miner version upgrade, ---- sinse I would guess that
it is also not a major feature like adding teleporting monsters was.

Of course, if it's already in the game and my brain has just temporarily
stopped functioning (assuming it was ever functioning to begin
with), -----  appologies!

Beware the grue!

Dark.

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