Will just say that the first thought that came up in my mind when I first
tried out MOTA was tomb raider and lara croft since while never really
played it in the old days, I have seen other people play it while I watched
over their shoulders.
Stay well
Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'
----- Original Message -----
From: "Thomas Ward" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Saturday, November 28, 2009 2:09 AM
Subject: Re: [Audyssey] Platform jumping games
Hi,
Without a doubt Mysteries of the Ancients marks a new generation of
accessible side-scrollers for the blind. Besides the entire aspect of
vertical movement, which has been thus far lacking in accessible
side-scrollers, I've been loosely modeling it after the ever popular Tomb
Raider series of games. Recently I've been reading the walkthroughs for
Tomb Raider The Nightmare Stone and Tomb Raider Prophecy, both
side-scrollers for the Game Boy, for ideas how the developers ported that
series from an FPS type game to a side-scroller. IN addition to new ideas
of ways of approaching things I am getting a glimce into how modern
side-scrollers depart from the classic games of the 80's and integrate
things like save games, random elements, and puzzles into a modern
side-scroler. As a result Mysteries of the Ancients will be a very modern
game in a side-scroller format.
dark wrote:
I recall hereing of a set of games on computers like the C64 called
spindizy which had those gyroscope style mechanics, ---- but I've not
played them myself.
In truth Jacob, this is one reason I've been so excited about Tom's
work, ---- right from the point he was designing the original Montizuma's
revenge remake game, ---- which later for various complicated reasons
became Mota.
No audio side scroller yet has had any significant vertical movement at
all, ---- even compared to the original marrio brothers or Donkey Kong.
this is another reason there has been such a large discussion on this
list with Tom, about his desire to create a more 80's style side scroller
such as castlevania, ----- but stil with the vertical platforming.
Imho, more side scrollers with vertical elements, ---- of any and all
levels of complexity would be an incredibly good thing indeed.
I'll admit, ---- while Q9's sounds, difficulty and well created engine
impressed me greatly, I was rather disappointed that it is a symple left
to right game, ---- but of course the possibility is always open for
Philip to make other side scrollers in future.
Beware the Grue!
Dark.
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