Without a doubt Mysteries of the Ancients marks a new generation of
accessible side-scrollers for the blind. Besides the entire aspect of
vertical movement, which has been thus far lacking in accessible
side-scrollers, I've been loosely modeling it after the ever popular
Tomb Raider series of games. Recently I've been reading the walkthroughs
for Tomb Raider The Nightmare Stone and Tomb Raider Prophecy, both
side-scrollers for the Game Boy, for ideas how the developers ported
that series from an FPS type game to a side-scroller. IN addition to new
ideas of ways of approaching things I am getting a glimce into how
modern side-scrollers depart from the classic games of the 80's and
integrate things like save games, random elements, and puzzles into a
modern side-scroler. As a result Mysteries of the Ancients will be a
very modern game in a side-scroller format.
I recall hereing of a set of games on computers like the C64 called
spindizy which had those gyroscope style mechanics, ---- but I've not
played them myself.
In truth Jacob, this is one reason I've been so excited about Tom's
work, ---- right from the point he was designing the original
Montizuma's revenge remake game, ---- which later for various
complicated reasons became Mota.
No audio side scroller yet has had any significant vertical movement
at all, ---- even compared to the original marrio brothers or Donkey
this is another reason there has been such a large discussion on this
list with Tom, about his desire to create a more 80's style side
scroller such as castlevania, ----- but stil with the vertical
Imho, more side scrollers with vertical elements, ---- of any and all
levels of complexity would be an incredibly good thing indeed.
I'll admit, ---- while Q9's sounds, difficulty and well created engine
impressed me greatly, I was rather disappointed that it is a symple
left to right game, ---- but of course the possibility is always open
for Philip to make other side scrollers in future.
Beware the Grue!
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