Cool. Looks like I'll have to check out this API as I desperately want
to get away from Managed DirectX as soon as I can.
As far as XNA accessibility goes Microsoft is very tight mouthed about
what accessibility improvements they have planned for the project if
any. A better solution would be to use SlimDX as it has stable wrappers
to XAudio2, X3DAudio, DirectInput, etc and might be the way I'm going in
the next release of the Genesis Engine.
Using a little .dll called irrKlang, very efficient and does everything I
need, nothing fancy, but I can pan sounds and all, which is basically all
the extra features I really need.
However, the online football game will be going to xna completely, and I
hope they make some advanced towards making the advanced audio effects
accessible, any word on that?
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