You'd have to tinker with the voice's dictionary to get that right and even then there's no guarantee it would work. I say stick with the voice as is for the 1.0 release, then perhaps look at native speach APIs when you work on the cross-platform version. I think Thomas right now is more concerned with getting the game out! the! door! than making modifications like this, which could easily be made at a later time once he's had time to recharge his batteries.
Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
----- Original Message ----- From: "Hayden Presley" <[email protected]> To: "'Charles Rivard'" <[email protected]>; "'Gamers Discussion list'" <[email protected]>
Sent: Saturday, December 12, 2009 9:09 PM
Subject: Re: [Audyssey] thrown my the MOTA voice


Come Charles, do you really dislike that voice that much? The one thing I
think needs work is the fact it say Kerberos's name wrong in the learn game
sounds menu.

-----Original Message-----
From: [email protected] [mailto:[email protected]] On
Behalf Of Charles Rivard
Sent: Sunday, December 13, 2009 1:49 AM
To: audyssey gamers group
Subject: [Audyssey] thrown my the MOTA voice

I couldn't figure out how that sound in the sound description menu sounded
like a dot, until I figured out that she was saying dart.  Sheesh.
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