Actually, I'd rather figure this out now rather than putting it off to
later. I've already decided to convert the MOTA code to C++, and it
would be much easier to put the Sapi code in now rather than later. if I
wait to later I have to yank out a bunch of code and rewrite it, and no
developer wants to do that. Better to do it once and have it done and
Bryan Peterson wrote:
You'd have to tinker with the voice's dictionary to get that right and
even then there's no guarantee it would work. I say stick with the
voice as is for the 1.0 release, then perhaps look at native speach
APIs when you work on the cross-platform version. I think Thomas right
now is more concerned with getting the game out! the! door! than
making modifications like this, which could easily be made at a later
time once he's had time to recharge his batteries.
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