Problem is it can be quite easy for an average computer schmoe to
accidentally break something without even being aware of it until the next
time they try to run a program dependent on the broken component. I myself
have done this more times than I care to remember.
Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
----- Original Message -----
From: "shaun everiss" <shau...@xtra.co.nz>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Sunday, December 13, 2009 5:36 PM
Subject: Re: [Audyssey] the switching of the voice in MOTA beta 10
yeah some sapis get broken.
I have broken mine and repaired it but unless you want to reformat or muck
about which is what I eventually did I wouldn't recomend doing anything
bar formatting.
although sapi doesn't really break unless you mangle something, hmph.
At 12:28 p.m. 14/12/2009, you wrote:
Well Thomas would have to leave the sound files unencripted which can be a
recipe for a lot of trouble with people stealing his sounds and things
like that. At least with Sapi they can use their own voices, but then you
have the problem of some people's broken Sapis. And while the number seems
to be comparitively small there would undoubtedly be more as time went on.
And as he's also pointed out, using an OS' native speach API would
probably make making the game cross platform, at least without a lot of
extra work. It may be possible but I'm not enough of a programming whiz to
know.
Homer: Hey, uh, could you go across the street and get me a slice of
pizza?
Vender: No pizza. Only Khlav Kalash.
----- Original Message ----- From: <dwill...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Sunday, December 13, 2009 4:24 PM
Subject: Re: [Audyssey] the switching of the voice in MOTA beta 10
I have thought about it a bit more and i still think wave files will do
the job. If anyone doesnt like the voice or cant follow the language
quickly, they can just make new voice files.
-original message-
Subject: Re: [Audyssey] the switching of the voice in MOTA beta 10
From: Thomas Ward <thomasward1...@gmail.com>
Date: 13/12/2009 8:52 pm
Hi Jim,
Yeah, but if I go ahead and put in Sapi support I'm not going to use wav
files any more for speech. That's just too much work supporting both.
Keep in mind here I'm preparing to convert my code to C++ and while I am
at it I could go ahead and rewrite the speech functions to use Sapi
instead. I'm not going to do both. It is one way or the other. Not both.
*Smile*
Jim Kitchen wrote:
Hi Thomas,
You know adding the sapi5 support would be the easy part of speech.
It is using wave files that takes so much programming. For Basic it
could be as easy as
if sapi = true then
say StuffToSay variable
else
do the wave file speech stuff
end if
I actually have two say sub routines. One waits for the speech to be
done and the other doesn't. They are just sub say(a$) and say2(a$)
And look like
Sub say(a$)
Voice.Speak a$
End Sub
Sub say2(a$)
Voice.Speak a$, SVSFlagsAsync
End Sub
That would be pretty easy to add I would think.
BFN
Jim
Kitchen's Inc, for games that are up to 110 percent funner to play.
j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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