I have thought about it a bit more and i still think wave files will do the 
job. If anyone doesnt like the voice or cant follow the language quickly, they 
can just make new voice files.

-original message-
Subject: Re: [Audyssey] the switching of the voice in MOTA beta 10
From: Thomas Ward <thomasward1...@gmail.com>
Date: 13/12/2009 8:52 pm

Hi Jim,
Yeah, but if I go ahead and put in Sapi support I'm not going to use wav 
files any more for speech. That's just too much work supporting both. 
Keep in mind here I'm preparing to convert my code to C++ and while I am 
at it I could go ahead and rewrite the speech functions to use Sapi 
instead. I'm not going to do both. It is one way or the other. Not both.

*Smile*

Jim Kitchen wrote:
> Hi Thomas,
>
> You know adding the sapi5 support would be the easy part of speech.  
> It is using wave files that takes so much programming.  For Basic it 
> could be as easy as
>
> if sapi = true then
> say StuffToSay variable
> else
> do the wave file speech stuff
> end if
>
> I actually have two say sub routines.  One waits for the speech to be 
> done and the other doesn't.  They are just sub say(a$) and say2(a$)  
> And look like
>
> Sub say(a$)
> Voice.Speak a$
> End Sub
>
> Sub say2(a$)
> Voice.Speak a$, SVSFlagsAsync
> End Sub
>
> That would be pretty easy to add I would think.
>
> BFN
>
>     Jim
>
> Kitchen's Inc, for games that are up to 110 percent funner to play.
>
> j...@kitchensinc.net
> http://www.kitchensinc.net
> (440) 286-6920
> Chardon Ohio USA
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