Tabletop war games would I think be difficult, as you'd need at least as
much adaptation as chess would, ---- hence why games like sound rts are so
valuable, sinse then the computer can take care of access, ---- and making
an accessible program is a lot easier than an accessible table.
On the other hand though, D&d, and any other role play system composed of a
game run by a Gm where you play a character in a party only takes having
either the rules explained, or access to a rule book (some are available as
pdfs), a dice program to role your dice, and something to keep a character
Every saturday i play a game of mu8tants and masterminds with a group of
friends (none of whome are visually impared), and that works fine, sinse
it's just a matter of listening to the gm and saying what my character does.
For a deaf player though, this would probably present as much challenge as
war games would for someone visually impared, due to the very heavy emphasis
on group communication and the need for all players to listen both to the gm
and each other.
I suppose if all members of the group signed or similar it might work, ----
but having interpreted speech the way the war game artical mentioned could
be very long winded indeed, ---- especially as you literally have to say
what your character does.
Beware the grue!
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