hmmm that dnd thing would be hard dark though not impossible as long as it all 
came in text if the player wished but you are right we can't have it all.
At 04:36 a.m. 19/12/2009, you wrote:
>Hi John.
>
>I've checked the site, and as far as blog and review sites go it seemed okay 
>with Hal, ----- usual shortcuts seemed to work, and ctrl down arrow got me to 
>the site content.
>
>Indexing links somewhere at the top for news catagories might be nice, ----  
>but there's no difficulty in going to the bottom and finding them from there.
>
>As to the favourites thing Phil mentioned, ---- -well like Wikipedia pages the 
>site does seem to have pre set link hotkeys for alt f etc, but there's a 
>symple work around I've used on wikipedia for years, ---- alt T for tools, 
>then left into favourites and add.
>
>I did read an artical about hereing impared gamers and tabletop which I found 
>interesting, however I do wonder if the focus of that site, ---- being more on 
>motion imparement, deafness and colour blindness makes it a good place for 
>discussion of games without vision, or with extremely limited vision.
>
>On retroremakes.com I remember posting a topic about how dissatisfied I was 
>with the Wiimote menue system, sinse it actually precludes me from accessing 
>any of the console functions or learning where menue items are, ---- the way I 
>would in a standard console game, and wishing there was an alternative to have 
>a one press menue system of the classic type.
>
>I was given some very hard answers, ---- and told that the Wiimote system was 
>great for motion impared gamers.
>
>This is one case where an accommodation for one disability actually precludes 
>another, ---- in fact one of the articals I read was an interesting one about 
>a deaf player playing tabletop wargames, talking about the visual appeal and 
>nature of the game making it accessible.
>
>Yet, such a game would be virtually impossible for a blind person, ----  
>given the non-stratified piece movement and necessity to review the table with 
>many objects.
>
>By the same tocan though, standard dice roleplay such as D&D, ---- where the 
>Gm speaks what is happening and players' communicate their characters movement 
>is incredibly accessible for someone with a visual imparement, --- -but would 
>I guess be severely difficult for a deaf player due to the communication 
>issues and the necessity to listen to the Gm.
>
>Just my thoughts.
>
>Beware the grue!
>
>Dark.
>
>
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