Since a number of people seam to have problems with this maybe I should
discuss the relationship between the libraries, and what exactly does
what here. This will help you guys diagnose problems like this in the
Basically, it is this. On Windows the main multimedia system for
handling input, audio, and graphics is DirectX. Over the passed couple
of years or so Microsoft has been upgrading DirectX replacing older
libraries like DirectSound with XAudio and XAudio2. Since it is not
possible for a .NET application to use DirectX directly it is necessary
to install a third-party set of libraries that helps the .NET program
access DirectX. One such interface is called SlimDX. So in order to
access things like XAudio and XAudio2 you will need to have a current
copy of DirectX and a current copy of SlimDX installed in order to play
games like 3D Velocity. Since SlimDX is only the managed interface to
DirectX you still have to make sure the actual DirectX libraries are
installed in order to use them.
I had the same problem and I installed that dxweb file From Microsoft Which
resolved it. I first installed the slim file but that didn't resolve the
xaudio problem so if the first one fails go grab the dxweb setup and run
that and you should be all set.
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