Smile. Yes, we all need to start somewhere. As it happens a while back I
found some cds with some very old source code on it, code from my
college days, and I was horrified when reading the source for some of
those programs. It was obvious I didn't have a clue what I was doing, or
I had an idea of what I was doing, but not quite sure how to write
programs professionally yet. So we all have had our amateur days.
I also understand what you are going through with C++. Although, I took
C++ in college and have programmed in it off and on for 10 years or so I
don't have an extremely strong grasp of the language myself. When .NET
came out around 2003 most of the contract jobs I was looking into wanted
VB .NET or C# .NET, so I learned those languages, and that is mainly
what has been in high demand ever since. The end result was even though
I knew the basics of C++ I never got to grow into the language and get a
lot of hands on experience with it, because I'm working with VB and C#
.NET professionally. Now, that I've decided to begin using C++ for games
I'm finding myself looking up tutorials and refreshing my skills to get
back into the swing of things. It isn't that hard for me since I
basically know what I'm doing,but I also know my skills and experience
aren't as good as they should be.
I'm making mistakes and doing things a more skilled C++ developer
wouldn't. So it could be some time even for me to get back into using
C++ with any degree of skill and experience.
Damien C. Sadler wrote:
Well, to be honest everyone starts somewhere. I dread to think if I
went back 5 years what my code looked like. Even now I am not very
experienced with games programming. Yes I can make the odd utility in
VB, but even then I've been having reports left right and centre
regarding bugs that I can't seem to replicate.
However, learning C++, I am right back to novice state. I feel
humiliated to say that so far, after almost a month of trying to
learn, I still can't even write a clean hello world program. Probably
because of its extensive nature. In VB, I had to write it as a message
box simply because I wasn't practising coding by drawing a window and
saving an executable. So as you can imagine, writing a 3 liner in a
message box to writing an 85 line version creating a window is a large
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