Hi Harmony and all.

For years I've tried to think up a way to mark the pool balls so you could
tell which was which however there is no practical way that I can think of
that does not seriously interfere with game play.  There are 15 balls if
memory serves, so trying to come up with that many different markings would
be difficult in and of itself.  Also, if you alter the texture of the ball
to any degree that is going to affect how the balls roll across the felt of
the table and how they interact with the other ones, something that a
skilled sighted player is not likely going to want to deal with.  If I ever
save up the money and get myself a color identifier that may prove to be
somewhat useful although it will be slow.  As with your idea of textures,
you would have to be very careful not to move the balls around when you were
checking the colors.

Of course when it comes to our hypothetical audio pool game that should be
relatively straightforward, the game could be told to inform the player
which number or colored ball was where.

Take care and game on.

Tom

-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Harmony Neil
Sent: Sunday, December 27, 2009 3:43 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] Things like playing on a pool table


Agree that this would be a lot of fun.  I was thinking of maybe putting a
different texture on each of the balls for the different collors, except the
white one as this is smaller than the rest.  So really just a texture for
red, yellow and black.  Unless of course you want to play snooker, which is
a different story.  Hahaha.  Saying that though, having a texture on each
different color would also involve moving the balls slightly from their
position, which is kind of not the point of the game.  

-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Tom Randall
Sent: 26 December 2009 6:30 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] Things like playing on a pool table

Hi Jacob and all.

This is a very interesting question, I do play pool quite a little bit in
the real world with a couple of sighted friends.  I am a total so what I
have to do is to have somebody tell me where the cue ball (the white one) is
and then either carefully check around for what I think is a decent shot or
else have the person point out some good ones if I am feeling lazy.  In
order to do this successfully you need to have good spatial concepts, e.g.
you have to know what angles are and to be able to at least somewhat predict
what a ball will do when your cue ball strikes it at a certain angle.  For
us there is unavoidably a certain amount of luck involved because there just
get to be too many variables involved particularly when the table is crowded
or if you are trying to do something like hit one ball into another in order
to knock the second one into a pocket.  However this is true for the sighted
as well if you are playing against the occasional or semiskilled player.
Using a k-sonar or similar device is an excellent idea, something that I had
not considered.  I will have to try that once I get the battery in mine
replaced.  I also have something called a mowatt sensor, an older version of
the k-sonar that I can try.

As for doing something like this in an accessible game, this is something
I've been thinking about for years.  How hard it would be would depend on
how complex you wanted the game to be, e.g. would you be able to move your
player around the table and find the cue ball or would it be a matter of
just lining up your shot because the game would put you at the closest point
to the cue ball?  Personally I would not recommend the second approach
because it will not lend itself to a realistic game of pool, there are times
when you have to lean way across the table or even use a device called a
bridge to extend your reach to line up a shot.  So, the mechanics of the
game could get pretty complex and I am frankly not sure how you would do
some of it, but I am pretty sure it could be figured out if enough people
were interested.

Well as you can probably tell, I have been thinking about this idea for a
while.  I think something like this would be loads of fun and definitely
something I'd be interested in if somebody took it on as a serious project
and made a realistic game out of it, adding online multiplayer capability
would be absolutely killer as well.

Game on.

Tom


-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jacob Kruger
Sent: Monday, December 21, 2009 6:48 AM
To: gamers@audyssey.org
Subject: [Audyssey] Things like playing on a pool table


I know in the old days one of my relatively short time passing computer 
games was playing pool on the computer, and at the recent pub2pub 
fundraising walk, we got the sighties to try a shot or two on a pool table 
with blindfolds on, and in my one attempt I apparently hit the edge of the 
corner pocket around 1.5cm off target with the red ball after hitting it 
with the white ball using the pool cue from the other end of the table, and 
another thing have been thinking about trying one day would be a combination

of a well lit pool table, with limited colours of target balls, and then 
trying out using a combination of the vOICe, and maybe my KSonar to try fine

tune my aim and see how close I could come to playing real pool on a pool 
table, but in any case, just wondering if anyone has ever tried out a VI 
gamers version of anything like a pool game?

I did also use to be relatively good at playing real pool on a pool table, 
which also helps since I can still pretty much visualise the whole 
situation, but anyway...

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'


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