If you're asking me if I've beaten the game on expert, the answer is that I haven't beating it on Easy. Best Regards, Hayden
-----Original Message----- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Ryan Strunk Sent: Friday, January 15, 2010 10:55 PM To: 'Gamers Discussion list' Subject: Re: [Audyssey] my Q9 complaints was Re: Q9, heeeeeelp! Have you beat the game on expert, then? -----Original Message----- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Hayden Presley Sent: Friday, January 15, 2010 10:52 PM To: 'Gamers Discussion list' Subject: Re: [Audyssey] my Q9 complaints was Re: Q9, heeeeeelp! Actually, it is, and you can move afst enough if you jump. Best Regards, Hayden -----Original Message----- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Yohandy Sent: Friday, January 15, 2010 4:03 PM To: Gamers Discussion list Subject: Re: [Audyssey] my Q9 complaints was Re: Q9, heeeeeelp! I know what you're referring to, however it makes no difference. you get hit no matter how fast you react. the sound's probably just there as a novelty but it isn't of any use. ----- Original Message ----- From: "Hayden Presley" <hdpres...@hotmail.com> To: <thomasward1...@gmail.com>; "'Gamers Discussion list'" <gamers@audyssey.org> Sent: Thursday, January 14, 2010 7:37 PM Subject: Re: [Audyssey] my Q9 complaints was Re: Q9, heeeeeelp! > Actually, in Q9, you can hear some of the enemies a split second before > they > attack. You have to move quickly though, otherwise... > Best Regards, > Hayden > > -----Original Message----- > From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On > Behalf Of Thomas Ward > Sent: Thursday, January 14, 2010 12:16 PM > To: Gamers Discussion list > Subject: Re: [Audyssey] my Q9 complaints was Re: Q9, heeeeeelp! > > Hi Philip, > Very true. The problem is a difficult one to solve because we are > working with an audio only medium. I've added some ways to avoid > attacks such as ducking or jumping over enemy attacks, but players of > Mysteries of the Ancients still tell me they don't know when to duck or > jump. That's a problem I don't really know how to solve. > As you pointed out in a mainstream vidio game you can antisipate an > attack simply by watching what the enemy does. If an enemy turns and > aims a weapon at you you usually have a split second to duck, crouch, > step asside, jump, or something to avoid the attack.In the hand to hand > fighter games you can see a punch/kick coming and can hit the proper key > to block that attack and follow up with an attack of your own. With > audio you really can't see the attack coming, and by the time the weapon > is fired, punch sound is playing, etc it is much too late to respond. > The only audio game I know of that was designed to alertyou of an attack > was ESP Whoop Ass.In that game when a punch is coming you would hear a > woosh of air out of the left, center, or right speakers and then you had > to try and block the punch while following it up with a punch of your > own. It works, but takes some practice to get the hang of. It still > isn't easy to block those punches even with the little woosh sound > before the actual punch. > A while back I wrote a little test program along the lines of Whoop Ass > using light sabers from Star Wars called sabers. You would hear Darth > Vaders saber swing from the left, center, or right side then the > blow.You had to move the mouse left or right to block the saber attack > and then quickly swing it in the other direction and forward to place > your own attack.Problem was even with the voom sound signaling Vader's > attack by the time the voom ended it was often too late to block so you > had to react extremely quickly. Fortunately, the mouse input was much > faster than keyboard input so that helped balance it out some. > > Cheers! > > On Tue, 2010-01-12 at 21:57 +0100, Philip Bennefall wrote: >> Hi Yohandy, >> >> I believe that this is a problem that exists in almost every audio game >> available today including Shades of Doom, Super Liam, Q9, Mysteries of >> the > >> Ancients I believe though am not 100 % sure on this, and pretty much any >> other action title. It is, however, an interesting topic and I'd be open > for >> suggestions on how to address this. There are a few major issues that I > can >> see: >> >> 1. Anticipating attacks. In a sighted game you are obviously able to see >> a > >> little beforehand if an enemy is about to attack you and so you are able > to >> dodge it. However it is not so easy to illustrate this in audio for two >> reasons. First, you'd have to have a very clear sound that could be heard >> over all the other noises in the game, and this might detract a little > from >> the smoothness of the experience. Second, you'd have to slow attacks down >> enough as to give the player a fair chance to block them and this would >> require at least 100 milliseconds at a bare minimum which would slow game >> play down significantly. >> >> 2. Type of dodging. As I see it, there are two ways of doing this. Either >> you have it so that a blocking action is automatically performed if you >> attack with your current weapon in whatever direction the enemy is coming >> from, there by dodging their offense. This could be problematic though if >> the user is swinging a fist, for instance, as that wouldn't be able to > dodge >> a bite from a wolf or bear very well. Of course one could argue that this > is >> part of the challenge of the game (e.g. picking the right weapon to dodge >> with), but I am not sure. The other alternative is to have a separate key >> combination for blocking, but then the question is - is it realistic to >> assume that the user will be able to jump that fast over the keyboard as > to >> be able to quickly dodge and attack at the sort of speed that an advanced >> difficulty level would require for instance? >> >> These are just a few spontaneous thoughts that popped into my head. What > are >> your opinions? >> >> Kind regards, >> >> Philip Bennefall > > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to gamers-ow...@audyssey.org. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.