I'm right there with you, Yohandy, and I think you're implied point about
not everyone being a cheater or a whiner is a good one. 
As for a strategy, I can only tell you that the best thing I found was to
hit something at least once, then jump back as fast as I could. I don't know
if this would work on expert or not, as I lost my registration key in the
great crash of 09. It worked up through hard mode, however.

Best of luck,
Ryan

-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Yohandy
Sent: Tuesday, January 12, 2010 10:08 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] my Q9 complaints was Re: Q9, heeeeeelp!

but my question still stands. has anyone beaten this difficulty? if so I'd 
like to hear your strategy. if the difficulty level can't be beaten, then 
it's quite clear that there's a problem. I don't mind difficult games, but 
this seems to be impossible without some dodging strategy involved so as not

to get beaten to a pulp by 30 enemies simultaneously. you say you need to be

a more skilled player, but my point is how could you possibly be more 
skilled when all that's basically happening is you get hit randomly and 
there's nothing you can do about it? seems more like luck to me than skill. 
now if there was some timing involved, or perhaps a pattern to enemies 
attacks, then it would be skill. as it stands now you can't even run away 
from enemies, because they run faster than the player and eventually 
overwhelm you.
----- Original Message ----- 
From: "Charles Rivard" <woofer...@sbcglobal.net>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Wednesday, January 13, 2010 1:10 AM
Subject: Re: [Audyssey] my Q9 complaints was Re: Q9, heeeeeelp!


> The expert level is designed to not be easily beaten.  I think you would 
> use
> the same strategies as on other levels, but must be a more skillful player
> to beat the more difficult levels.  I would leave the game just as it is.
> Do not make it easier to win, as this would, in my opinion, take away some
> of the replay value.  If it isn't challenging, would you continue playing?
> ---
> In God we trust!
> ----- Original Message ----- 
> From: "Philip Bennefall" <phi...@blastbay.com>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Tuesday, January 12, 2010 10:57 AM
> Subject: Re: [Audyssey] my Q9 complaints was Re: Q9, heeeeeelp!
>
>
> Hi Yohandy,
>
> I believe that this is a problem that exists in almost every audio game
> available today including Shades of Doom, Super Liam, Q9, Mysteries of the
> Ancients I believe though am not 100 % sure on this, and pretty much any
> other action title. It is, however, an interesting topic and I'd be open 
> for
> suggestions on how to address this. There are a few major issues that I 
> can
> see:
>
> 1. Anticipating attacks. In a sighted game you are obviously able to see a
> little beforehand if an enemy is about to attack you and so you are able 
> to
> dodge it. However it is not so easy to illustrate this in audio for two
> reasons. First, you'd have to have a very clear sound that could be heard
> over all the other noises in the game, and this might detract a little 
> from
> the smoothness of the experience. Second, you'd have to slow attacks down
> enough as to give the player a fair chance to block them and this would
> require at least 100 milliseconds at a bare minimum which would slow game
> play down significantly.
>
> 2. Type of dodging. As I see it, there are two ways of doing this. Either
> you have it so that a blocking action is automatically performed if you
> attack with your current weapon in whatever direction the enemy is coming
> from, there by dodging their offense. This could be problematic though if
> the user is swinging a fist, for instance, as that wouldn't be able to 
> dodge
> a bite from a wolf or bear very well. Of course one could argue that this 
> is
> part of the challenge of the game (e.g. picking the right weapon to dodge
> with), but I am not sure. The other alternative is to have a separate key
> combination for blocking, but then the question is - is it realistic to
> assume that the user will be able to jump that fast over the keyboard as 
> to
> be able to quickly dodge and attack at the sort of speed that an advanced
> difficulty level would require for instance?
>
> These are just a few spontaneous thoughts that popped into my head. What 
> are
> your opinions?
>
> Kind regards,
>
> Philip Bennefall
> ----- Original Message ----- 
> From: "Yohandy" <yohand...@gmail.com>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Tuesday, January 12, 2010 8:40 PM
> Subject: [Audyssey] my Q9 complaints was Re: Q9, heeeeeelp!
>
>
>> What I don't like about the game is the fact enemies seem to hit randomly
>> with no way for the player to dodge regardless of distance. this makes it
>> impossible to beat the game on expert since eventually the damage taken
>> and
>> sheer enemy numbers will kill the player. has anyone beat the game on
>> expert, and if so did you find out a strategy?
>> ----- Original Message ----- 
>> From: "David Chittenden" <dchitten...@gmail.com>
>> To: "Gamers Discussion list" <gamers@audyssey.org>
>> Sent: Tuesday, January 12, 2010 1:51 AM
>> Subject: Re: [Audyssey] Q9, heeeeeelp!
>>
>>
>>> Hello,
>>>
>>> What I did was figure out how to swing the club as fast as possible 
>>> (with
>>> my left thumb was better than with an index finger. I then walk just a
>>> couple steps until I hear monsters coming in the distance and wait for
>>> them while constantly swinging the club as fast as possible. It took me 
>>> a
>>> few games to get it right. For me, the worst problem was jumping the
>>> pits.
>>> I am now trying to complete the game on hard mode. I have not gotten 
>>> past
>>> the mountain worlds yet. It is a cool game.
>>>
>>> David Chittenden, MSc, CRC, MRCAA
>>> Email: dchitten...@gmail.com
>>>
>>>
>>>
>>> Hayden Presley wrote:
>>>> Hi all,
>>>>
>>>> A question for the list. Any specific tips as to how to get through the
>>>> game? I can't get past the Death World Level 2 at this point, and 
>>>> that's
>>>> on
>>>> easy.
>>>>
>>>> Best Regards,
>>>>
>>>> Hayden
>>>>
>>>> ---
>>>> Gamers mailing list __ Gamers@audyssey.org
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>>>>
>>>
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>>
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>
>
>
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