Hi david.

I must admit working out solutions of how to show certain information in audio has been rather a pet project of mine even though I'm not a programmer, ---- but t a map with hundreds of pieces has always thrown me as well, ---- hence why I'm so impressed with the solution used in Toc, and how workable it is.


As to units, I know you can leave armour to bombard things in a city as defense, but I wasn't certain how helpful it would be to leave units such as infantry within cities in general.

The principle reason I was thinking of more units, is that currently, if you and the enemy are on the same land mass, I've generally found the ships much less helpful, and found it better to produce armour fighters and infantry instead. while battleships are useful, they take so much time to produce, you can't really create them in time unless you have a city a long way away from the enemy which you can guarantee won't be attacked, ---- ie, one on a separate island. Thus, apart from an actual sea battle where you and the enemy always have completely separate islands, giving you time to develope a battleship, I've found the marine units only really useful in a sea battle map, ---- hence my desire for more land units to play with, ---- glad to here some are in the works though.

I also admit I find the lack of offensive aircraft slightly confusing in the game, sinse from the second world war onwards, as well as fighter planes, aircraft have been used to strafe enemy positions and disrupt enemy offense, ---- and a basic set of enemy troops without anti aircraft artiliary couldn't really do much about them. While I can understand that having the fighter be able to attack enemy cities and have a huge advantage over enemy infantry would make the game unbalanced, it does seem odd this aspect of airial warfare isn't represented, hence why I'd rather like to see a short range, but high offense bomber in the game, ---- which would also make aircraft carriers more useful and important as bases for offensives, ---- sinse currently I've not really found them useful sinse mainly I've found fighters more useful as scouts than as offense, and the ability to disgrup enemy offensive with aircraft more successfully would be nice.

Beware the grue!

Dark.


----- Original Message ----- From: "David Greenwood" <davidgreenw...@rogers.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Sunday, March 21, 2010 10:54 PM
Subject: Re: [Audyssey] time of conflict thoughts and questions


Hello Dark,

The beta team came up with two more land-based units: artillery and armoured personnel transport. Due to the recommendations coming late in the testing, it was decided to wait until the multi-player version was released to include these. Instead we gave armour most of the benefits that artillery would have such as the ability to bombard cities and sea-based units. You can currently fortify your cities by either maintaining several infantry or armoured units within a city, or keeping a battleship their as protection.

Personally, I don't think of battles being either land or sea-based, since to win anything other than a complete land battle, both types of units are required to work together. Armour can bombard passing ships, battleships can bombard land-based units, troop transports carry land-based units from land to land, armour and infantry can be drowned at sea, ships are built on land, and fighter aircraft can travel over either land or sea.

I am happy to see you understood that you do not need any great spacial or map reading abilities. The problem for some people new to TOC is that they feel they need to understand everything about the lay of the land, and for the most part, you really don't need to. A few weeks ago I was playing a game and near the end I realized that for the entire game I had a completely wrong view of the map in my mind, but since you command units by distance and access, it didn't really matter--I won anyway. Many years ago, someone challenged me with a game idea. That is to produce a game for the blind where you need to control hundreds of pieces over a huge map. At the time, I thought it was nearly impossible, but the idea sat there waiting for a solution. Over a year ago it came to me how this could be done, and that is when TOC was conceived.


Regards,
David Greenwood
davidgreenw...@gmagames.com
http://www.GMAGames.com




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