Hi david.
I must admit working out solutions of how to show certain information in
audio has been rather a pet project of mine even though I'm not a
programmer, ---- but t a map with hundreds of pieces has always thrown me as
well, ---- hence why I'm so impressed with the solution used in Toc, and how
workable it is.
As to units, I know you can leave armour to bombard things in a city as
defense, but I wasn't certain how helpful it would be to leave units such as
infantry within cities in general.
The principle reason I was thinking of more units, is that currently, if you
and the enemy are on the same land mass, I've generally found the ships much
less helpful, and found it better to produce armour fighters and infantry
instead. while battleships are useful, they take so much time to produce,
you can't really create them in time unless you have a city a long way away
from the enemy which you can guarantee won't be attacked, ---- ie, one on a
separate island. Thus, apart from an actual sea battle where you and the
enemy always have completely separate islands, giving you time to develope a
battleship, I've found the marine units only really useful in a sea battle
map, ---- hence my desire for more land units to play with, ---- glad to
here some are in the works though.
I also admit I find the lack of offensive aircraft slightly confusing in the
game, sinse from the second world war onwards, as well as fighter planes,
aircraft have been used to strafe enemy positions and disrupt enemy
offense, ---- and a basic set of enemy troops without anti aircraft
artiliary couldn't really do much about them. While I can understand that
having the fighter be able to attack enemy cities and have a huge advantage
over enemy infantry would make the game unbalanced, it does seem odd this
aspect of airial warfare isn't represented, hence why I'd rather like to see
a short range, but high offense bomber in the game, ---- which would also
make aircraft carriers more useful and important as bases for
offensives, ---- sinse currently I've not really found them useful sinse
mainly I've found fighters more useful as scouts than as offense, and the
ability to disgrup enemy offensive with aircraft more successfully would be
nice.
Beware the grue!
Dark.
----- Original Message -----
From: "David Greenwood" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Sunday, March 21, 2010 10:54 PM
Subject: Re: [Audyssey] time of conflict thoughts and questions
Hello Dark,
The beta team came up with two more land-based units: artillery and
armoured personnel transport. Due to the recommendations coming late in
the testing, it was decided to wait until the multi-player version was
released to include these. Instead we gave armour most of the benefits
that artillery would have such as the ability to bombard cities and
sea-based units. You can currently fortify your cities by either
maintaining several infantry or armoured units within a city, or keeping a
battleship their as protection.
Personally, I don't think of battles being either land or sea-based, since
to win anything other than a complete land battle, both types of units are
required to work together. Armour can bombard passing ships, battleships
can bombard land-based units, troop transports carry land-based units
from land to land, armour and infantry can be drowned at sea, ships are
built on land, and fighter aircraft can travel over either land or sea.
I am happy to see you understood that you do not need any great spacial or
map reading abilities. The problem for some people new to TOC is that
they feel they need to understand everything about the lay of the land,
and for the most part, you really don't need to. A few weeks ago I was
playing a game and near the end I realized that for the entire game I had
a completely wrong view of the map in my mind, but since you command units
by distance and access, it didn't really matter--I won anyway. Many years
ago, someone challenged me with a game idea. That is to produce a game
for the blind where you need to control hundreds of pieces over a huge
map. At the time, I thought it was nearly impossible, but the idea sat
there waiting for a solution. Over a year ago it came to me how this could
be done, and that is when TOC was conceived.
Regards,
David Greenwood
[email protected]
http://www.GMAGames.com
---
Gamers mailing list __ [email protected]
If you want to leave the list, send E-mail to
[email protected].
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[email protected].
If you have any questions or concerns regarding the management of the
list,
please send E-mail to [email protected].
---
Gamers mailing list __ [email protected]
If you want to leave the list, send E-mail to [email protected].
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[email protected].
If you have any questions or concerns regarding the management of the list,
please send E-mail to [email protected].