I've got it. Think I'm gonna do some extensive reading before I try anything
with it though. But let me get one thing straight first though. I have the
program installed on the machine. In the BGT folder there's BGT, then an
option called BGT Compiler. This is what I'd like to have cleared up. I'm
assuming that the option labeled simply BGT is where, once all your coding
and testing is done, you would compile your game into an actual executable
for posting on a web site for everybody else's playing pleasure? And the
Compiler option is where the game is actually created? I just want to get
that cleared up. Also, can you start a project with the Beta and then work
on it more with, say, the light or pro versions once they're released?
Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
----- Original Message -----
From: "Jacob Kruger" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Wednesday, March 24, 2010 4:50 AM
Subject: Re: [Audyssey] Beta version 0.1 of the blastbay Game
Toolkitreleased!
Will definitely be checking it out.
Stay well
Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'
----- Original Message -----
From: "Philip Bennefall" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Wednesday, March 24, 2010 11:57 AM
Subject: [Audyssey] Beta version 0.1 of the blastbay Game Toolkit
released!
Hi all!
I am very happy to announce the availability of beta version 0.1 of the
Blastbay Game Toolkit (BGT). This tool allows users with no prior
programming experience to dive in and create audio games from the ground
up, using an incredibly versatile scripting language that in turn
controls the powerful Blastbay game engine that you've already seen in
titles such as Q9 and Kringle Crash. The tool ships with extensive
documentation as well as an in-depth language tutorial, which also is
available in audio form narrated by a professional voiceover artist.
The tool is still in testing and active development, and so I would love
to hear your thoughts, suggestions and any other feedback that springs to
mind... So head over to www.blastbay.com right now! I will be patrolling
the forum there, ready to answer any questions that you may have. So
don't hesitate to sign up and ask questions if you get stuck and, above
all, have lots of fun making new and exciting games!
Kind regards,
Philip Bennefall
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---
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If you want to leave the list, send E-mail to [email protected].
You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
http://www.mail-archive.com/[email protected].
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please send E-mail to [email protected].