Hy Bryan,
bgt.exe is the program that you use to test your games with while you are
working on them. It basically executes your script in real-time, and tells
you if there are any errors. The compiler, which is not yet usable, is the
program that will turn your BGT script into a standalone executable later.
It is perfectly fine to start working on a game with the beta and then to
continue with it once lite and pro are released. There may or may not be
some changes done to the engine that'll require code updates, but the core
of the engine will stay the same.
Kind regards,
Philip Bennefall
----- Original Message -----
From: "Bryan Peterson" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Wednesday, March 24, 2010 1:03 PM
Subject: Re: [Audyssey] Beta version 0.1 of the blastbay
GameToolkitreleased!
That's true. Reading through the docs it said something about Notepad. So
I assume then that Notepad is where te actual coding takes place, then BGT
is where you might test it out, then the Script Compiler is how you would
actually convert it to an executable. This is definitely going to take a
bit of getting used to, but once I get to playing with it and figuring out
how to convert a lot of this stuff into actual game concepts it seems as
though it'll be easy enough to work with.
Homer: Hey, uh, could you go across the street and get me a slice of
pizza?
Vender: No pizza. Only Khlav Kalash.
----- Original Message -----
From: "Willem" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Wednesday, March 24, 2010 5:44 AM
Subject: Re: [Audyssey] Beta version 0.1 of the blastbay
GameToolkitreleased!
Hi. From what I've seen, you run the scripts either by pressing enter on
them or from the main game window.
I guess the script compiler is to debug your scripts, which you edit with
your favourite text editor.
hth.
On 3/24/2010 1:24 PM, Bryan Peterson wrote:
I've got it. Think I'm gonna do some extensive reading before I try
anything with it though. But let me get one thing straight first though.
I have the program installed on the machine. In the BGT folder there's
BGT, then an option called BGT Compiler. This is what I'd like to have
cleared up. I'm assuming that the option labeled simply BGT is where,
once all your coding and testing is done, you would compile your game
into an actual executable for posting on a web site for everybody else's
playing pleasure? And the Compiler option is where the game is actually
created? I just want to get that cleared up. Also, can you start a
project with the Beta and then work on it more with, say, the light or
pro versions once they're released?
Homer: Hey, uh, could you go across the street and get me a slice of
pizza?
Vender: No pizza. Only Khlav Kalash.
----- Original Message ----- From: "Jacob Kruger"
<[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Wednesday, March 24, 2010 4:50 AM
Subject: Re: [Audyssey] Beta version 0.1 of the blastbay Game
Toolkitreleased!
Will definitely be checking it out.
Stay well
Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'
----- Original Message ----- From: "Philip Bennefall"
<[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Wednesday, March 24, 2010 11:57 AM
Subject: [Audyssey] Beta version 0.1 of the blastbay Game Toolkit
released!
Hi all!
I am very happy to announce the availability of beta version 0.1 of
the Blastbay Game Toolkit (BGT). This tool allows users with no prior
programming experience to dive in and create audio games from the
ground up, using an incredibly versatile scripting language that in
turn controls the powerful Blastbay game engine that you've already
seen in titles such as Q9 and Kringle Crash. The tool ships with
extensive documentation as well as an in-depth language tutorial,
which also is available in audio form narrated by a professional
voiceover artist.
The tool is still in testing and active development, and so I would
love to hear your thoughts, suggestions and any other feedback that
springs to mind... So head over to www.blastbay.com right now! I will
be patrolling the forum there, ready to answer any questions that you
may have. So don't hesitate to sign up and ask questions if you get
stuck and, above all, have lots of fun making new and exciting games!
Kind regards,
Philip Bennefall
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