Yes! that's what I was asking!
Contact info.
email:
[email protected]
msn:
[email protected]
Skype:
muhammed.deniz
Klango username.
muhammed
----- Original Message -----
From: "Willem" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Wednesday, March 24, 2010 1:20 PM
Subject: Re: [Audyssey] Beta version 0.1 of the blastbay
GameToolkitreleased!
Hi Muhammed.
If you code in the age and name, everybody who plays the game will show up
as being called Muhammed and 11 years old.
I suggest you look at the input_box function in the help file. In this way
you can input your age and name yourself.
On 3/24/2010 3:14 PM, Muhammed Deniz wrote:
Ok. Here is what i'm trying to say. String=what's your name.
Int=age11
Contact info.
email:
[email protected]
msn:
[email protected]
Skype:
muhammed.deniz
Klango username.
muhammed
----- Original Message ----- From: "Philip Bennefall"
<[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Wednesday, March 24, 2010 12:55 PM
Subject: Re: [Audyssey] Beta version 0.1 of the blastbay
GameToolkitreleased!
Hi Muhammed,
Can you explain a little what it is that you are trying to accomplish? I
don't quite understand what you mean with the age and the string.
Kind regards,
Philip Bennefall
----- Original Message ----- From: "Muhammed Deniz"
<[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Wednesday, March 24, 2010 1:41 PM
Subject: Re: [Audyssey] Beta version 0.1 of the blastbay
GameToolkitreleased!
Hi Philip,
I'm new to these saughtsof stuff. For an example, lets say my age is
11. Before that though, how about a string with a name. String=what's
your intage=11",
Contact info.
email:
[email protected]
msn:
[email protected]
Skype:
muhammed.deniz
Klango username.
muhammed
----- Original Message ----- From: "Bryan Peterson"
<[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Wednesday, March 24, 2010 11:24 AM
Subject: Re: [Audyssey] Beta version 0.1 of the blastbay
GameToolkitreleased!
I've got it. Think I'm gonna do some extensive reading before I try
anything with it though. But let me get one thing straight first
though. I have the program installed on the machine. In the BGT folder
there's BGT, then an option called BGT Compiler. This is what I'd like
to have cleared up. I'm assuming that the option labeled simply BGT is
where, once all your coding and testing is done, you would compile
your game into an actual executable for posting on a web site for
everybody else's playing pleasure? And the Compiler option is where
the game is actually created? I just want to get that cleared up.
Also, can you start a project with the Beta and then work on it more
with, say, the light or pro versions once they're released?
Homer: Hey, uh, could you go across the street and get me a slice of
pizza?
Vender: No pizza. Only Khlav Kalash.
----- Original Message ----- From: "Jacob Kruger"
<[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Wednesday, March 24, 2010 4:50 AM
Subject: Re: [Audyssey] Beta version 0.1 of the blastbay Game
Toolkitreleased!
Will definitely be checking it out.
Stay well
Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'
----- Original Message ----- From: "Philip Bennefall"
<[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Wednesday, March 24, 2010 11:57 AM
Subject: [Audyssey] Beta version 0.1 of the blastbay Game Toolkit
released!
Hi all!
I am very happy to announce the availability of beta version 0.1 of
the Blastbay Game Toolkit (BGT). This tool allows users with no
prior programming experience to dive in and create audio games from
the ground up, using an incredibly versatile scripting language that
in turn controls the powerful Blastbay game engine that you've
already seen in titles such as Q9 and Kringle Crash. The tool ships
with extensive documentation as well as an in-depth language
tutorial, which also is available in audio form narrated by a
professional voiceover artist.
The tool is still in testing and active development, and so I would
love to hear your thoughts, suggestions and any other feedback that
springs to mind... So head over to www.blastbay.com right now! I
will be patrolling the forum there, ready to answer any questions
that you may have. So don't hesitate to sign up and ask questions if
you get stuck and, above all, have lots of fun making new and
exciting games!
Kind regards,
Philip Bennefall
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