well the compile does not work tried to run it and it seems that part is not 
released for testing so I guess you can only rn scripts now.
At 12:44 a.m. 25/03/2010, you wrote:
>Hi. From what I've seen, you run the scripts either by pressing enter on them 
>or from the main game window.
>
>I guess the script compiler is to debug your scripts, which you edit with your 
>favourite text editor.
>hth.
>
>On 3/24/2010 1:24 PM, Bryan Peterson wrote:
>>I've got it. Think I'm gonna do some extensive reading before I try anything 
>>with it though. But let me get one thing straight first though. I have the 
>>program installed on the machine. In the BGT folder there's BGT, then an 
>>option called BGT Compiler. This is what I'd like to have cleared up. I'm 
>>assuming that the option labeled simply BGT is where, once all your coding 
>>and testing is done, you would compile your game into an actual executable 
>>for posting on a web site for everybody else's playing pleasure? And the 
>>Compiler option is where the game is actually created? I just want to get 
>>that cleared up. Also, can you start a project with the Beta and then work on 
>>it more with, say, the light or pro versions once they're released?
>>Homer: Hey, uh, could you go across the street and get me a slice of pizza?
>>Vender: No pizza. Only Khlav Kalash.
>>----- Original Message ----- From: "Jacob Kruger" <jac...@mailzone.co.za>
>>To: "Gamers Discussion list" <gamers@audyssey.org>
>>Sent: Wednesday, March 24, 2010 4:50 AM
>>Subject: Re: [Audyssey] Beta version 0.1 of the blastbay Game Toolkitreleased!
>>
>>
>>>Will definitely be checking it out.
>>>
>>>Stay well
>>>
>>>Jacob Kruger
>>>Blind Biker
>>>Skype: BlindZA
>>>'...fate had broken his body, but not his spirit...'
>>>
>>>----- Original Message ----- From: "Philip Bennefall" <phi...@blastbay.com>
>>>To: "Gamers Discussion list" <gamers@audyssey.org>
>>>Sent: Wednesday, March 24, 2010 11:57 AM
>>>Subject: [Audyssey] Beta version 0.1 of the blastbay Game Toolkit released!
>>>
>>>
>>>>Hi all!
>>>>
>>>>I am very happy to announce the availability of beta version 0.1 of the 
>>>>Blastbay Game Toolkit (BGT). This tool allows users with no prior 
>>>>programming experience to dive in and create audio games from the ground 
>>>>up, using an incredibly versatile scripting language that in turn controls 
>>>>the powerful Blastbay game engine that you've already seen in titles such 
>>>>as Q9 and Kringle Crash. The tool ships with extensive documentation as 
>>>>well as an in-depth language tutorial, which also is available in audio 
>>>>form narrated by a professional voiceover artist.
>>>>
>>>>The tool is still in testing and active development, and so I would love to 
>>>>hear your thoughts, suggestions and any other feedback that springs to 
>>>>mind... So head over to www.blastbay.com right now! I will be patrolling 
>>>>the forum there, ready to answer any questions that you may have. So don't 
>>>>hesitate to sign up and ask questions if you get stuck and, above all, have 
>>>>lots of fun making new and exciting games!
>>>>
>>>>Kind regards,
>>>>
>>>>Philip Bennefall
>>>>---
>>>>Gamers mailing list __ Gamers@audyssey.org
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