Hi,
Real Time strategy? Not exactly. A Real Time Strategy game does not wait for
you to make a move. Sound RTS is a real time strategy d=because every second
of the game is spent. In Time of Conflict, there is an interval before
anything happens. Granted, your infantry can take a city immediately, but
that's about it. You have to wait for time to advance.
Best Regards,
Hayden

-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jacob Kruger
Sent: Wednesday, March 24, 2010 1:05 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Time of Conflict from GMA games.

Yes, simple answer is it's also a form of real-time strategy game.

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

----- Original Message ----- 
From: "nicol" <0722001...@vodamail.co.za>
To: "'Gamers Discussion list'" <gamers@audyssey.org>
Sent: Wednesday, March 24, 2010 7:34 PM
Subject: Re: [Audyssey] Time of Conflict from GMA games.


> HI phil
> Is  toc  similar to sound rts?
> ----- Original Message ----- 
> From: "Phil Vlasak" <p...@pcsgames.net>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Friday, March 19, 2010 2:37 PM
> Subject: [Audyssey] Time of Conflict from GMA games.
>
>
>> Time of Conflict from GMA games.
>>
>> Time of Conflict is a strategy game that can be used by the visually
>> impaired and sighted alike. The goal of the game is to subdue the enemy
>> and capture all of its cities. When a city is captured it will begin
>> producing forces that may be used against the enemy. You may produce
>> infantry, armoured units, fighters, destroyers, submarines, troop
>> transports, aircraft carriers, and battleships. You may play on a
>> computer-generated map or a premade map provided with the game, or by
>> using the included map builder you can use a map you developed yourself.
>>
>> The game has five difficulty levels, several premade maps, several map
>> sizes, and a range of games types from a complete sea battle to a
>> land-only battle. Depending on the size of map selected and your
>> familiarity with the game, Time of Conflict may last hundreds of time
>> units and may involve hundreds of land, sea, and air units.
>>
>> The game was designed so that you can get by with a dozen or so
>> keystrokes, but dozens more are available for the experience player. A
>> context-Sensitive menu is available which makes learning the game much
>> easier. This menu only displays the actions which are available to the
>> current unit at the current point in time.
>>
>> We are currently working towards making Time of Conflict a multi-player
>> game. You will be able to play against one to three other players in
>> addition to playing the computer. Stay tuned.
>>
>> It is now in public beta and the download file is 20 MB.
>> http://www.gmagames.com/toc.shtml
>>
>>
>>
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