Well, like said, 'simple' answer - idea being that while know what you mean, I still think it's more or less a similar game type - either sort of turn based, or fully real time.

Suppose similar to either playing something like chess with a turn timer clock, or just having to wait for the other player to make up his mind - some guys still play chess remotely via emailing each other.


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

----- Original Message ----- From: "Hayden Presley" <hdpres...@hotmail.com>
To: "'Gamers Discussion list'" <gamers@audyssey.org>
Sent: Thursday, March 25, 2010 5:29 AM
Subject: Re: [Audyssey] Time of Conflict from GMA games.


Hi,
Real Time strategy? Not exactly. A Real Time Strategy game does not wait for you to make a move. Sound RTS is a real time strategy d=because every second
of the game is spent. In Time of Conflict, there is an interval before
anything happens. Granted, your infantry can take a city immediately, but
that's about it. You have to wait for time to advance.
Best Regards,
Hayden

-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jacob Kruger
Sent: Wednesday, March 24, 2010 1:05 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Time of Conflict from GMA games.

Yes, simple answer is it's also a form of real-time strategy game.

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

----- Original Message ----- From: "nicol" <0722001...@vodamail.co.za>
To: "'Gamers Discussion list'" <gamers@audyssey.org>
Sent: Wednesday, March 24, 2010 7:34 PM
Subject: Re: [Audyssey] Time of Conflict from GMA games.


HI phil
Is  toc  similar to sound rts?
----- Original Message ----- From: "Phil Vlasak" <p...@pcsgames.net>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Friday, March 19, 2010 2:37 PM
Subject: [Audyssey] Time of Conflict from GMA games.


Time of Conflict from GMA games.

Time of Conflict is a strategy game that can be used by the visually
impaired and sighted alike. The goal of the game is to subdue the enemy
and capture all of its cities. When a city is captured it will begin
producing forces that may be used against the enemy. You may produce
infantry, armoured units, fighters, destroyers, submarines, troop
transports, aircraft carriers, and battleships. You may play on a
computer-generated map or a premade map provided with the game, or by
using the included map builder you can use a map you developed yourself.

The game has five difficulty levels, several premade maps, several map
sizes, and a range of games types from a complete sea battle to a
land-only battle. Depending on the size of map selected and your
familiarity with the game, Time of Conflict may last hundreds of time
units and may involve hundreds of land, sea, and air units.

The game was designed so that you can get by with a dozen or so
keystrokes, but dozens more are available for the experience player. A
context-Sensitive menu is available which makes learning the game much
easier. This menu only displays the actions which are available to the
current unit at the current point in time.

We are currently working towards making Time of Conflict a multi-player
game. You will be able to play against one to three other players in
addition to playing the computer. Stay tuned.

It is now in public beta and the download file is 20 MB.
http://www.gmagames.com/toc.shtml



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