Hi Tom.

I'm going to have to dash off myself, but I think that might be the issue really.


The language tutorial provides very good basic examples of each thing, eg, functions, variables etc, while philip's example games provide commented examples of full scale games.

I think i need to look at something in betwene to get the basic rules and how the elements are supposed to interact.

Right now it's as if I have a spanish dictionary, and a spanish news paper, ---- but no short centences or paragraphs to show how these things might be used.

Perhaps, some examples of code which does basic things, such as start off with a total (a global variable), then perform a few operations on that total going through several functions to end up with another number ---- eg, adding up items in a shopping list, would be helpful to look at, or a basic user in put limited consequence setup like calling a coin toss would be useful here.

I'm really sorry about list spam and questions. I freely admit I haven't studdied anything along these lines for quite a while, ---- not in fact sinse I did my last module in formal logic (and unfortunately the system we learnt used a very standard lingyistic syntax), I'm probably rather rusty at this sort of thing.

Nevertheless, I am prepared to put in the work to learn if this is what is required, as I deffinately! would like to create that text rpg.

Beware the grue!

Dark.


----- Original Message ----- From: "Thomas Ward" <thomasward1...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Thursday, March 25, 2010 10:52 AM
Subject: Re: [Audyssey] Script error irritation


Hi Dark,
Unfortunately, I've got to go soon so I don't have much time to go
over this with you in detail right now, but  I did see some
syntactical errors in your code.For example, you consistantly used a
semi-colon after your If and Else statements. That's not legal code.
Here is an example of what I mean.

// Bad code
Else;
{
(alert("window", my_health + hp));
}


// Good code
Else
{
(alert ("window", my_health + hp);
}

You had an extra semi-colon and an extra right perenthesis in there
that didn't need to be there. I can see you are really struggling with
the basic language syntax. Try and hang in there and see if you can
get some good scripts to look at. it might help you figure this stuff
out.

HTH

On 3/25/10, dark <d...@xgam.org> wrote:
Hi Tom.

That makes sense, the problem is I'm not getting anything else to work
either.

currently, I'm trying to display a set of list boxes which count hp down as
the D key is pressed, then the character dies at zero and the game exits.

something seems to be going wrong with both my conditional statements and my
global variable though, and I'm uncertain as to what.

If anyone who knows such things could advise me I'd appreciate it, sinse I
really can't understand what's wrong here.

int hp = 100;
string my_health = "hello, my hp is currently";
int down = hp - 10;
void main ( )
{
keypressed = (key d, down);
}
If
(hp = 0);
{
alert = ("death", "Oh dear, I'm dead!") exit);
}
Else;
{
(alert("window", my_health + hp));
}


However, I stil can't get the blasted thing to do more than display a
message. I'm trying to get it to count hp down from 100 to 0 at a rate of
ten a turn displaying ten message boxes then a death message and exit, but
even though I appear to have followed all the rules I stil get a bunch of
errors.



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