Though I don't know anything about the different techniques the two browsers use downloading files, I've found that ie in general downloads slower.

If you can prove what you are saying, I'll take your word, but ...

Anyway, this is not game related anymore, so lets leave it at that.

On 3/28/2010 10:12 PM, Ryan Smith wrote:
Hi,
Right. Downloading depends on the upload speed of the server, in this
case, BlastBay's HTTP server, and the connection you have. The browser
has little to do with it. Muhammed may have had a decent connection
because he downloaded it at a time when other people weren't, or
because he has a better connection then Jayson. When browsers are
called "fast", this is typically how fast it can parse and display
HTML, and how quickly it can render JavaScript. While I completely
agree with you Muhammed that Firefox is a good browser, it doesn't
necessarily have a better download speed then Internet Explorer or
Opera That is entirely dependent on the server and your connection.
HTH.
-Ryan

On Sun, Mar 28, 2010 at 3:34 PM, Hayden Presley<hdpres...@hotmail.com>  wrote:
Also remember that connections make quite a difference; I run on WiFi and
I've had downloads at 1 byte per second when my connection decided not to
behave itself.
Best Regards,
Hayden

-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Ryan Smith
Sent: Sunday, March 28, 2010 12:48 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Beta version 0.1 of the blastbay Game
Toolkitreleased!

Hi Muhammed,
The browser has little to do with download speeds. Since I'm sure many
people are downloading BGT, that is the most likely cause.
-Ryan

On Sun, Mar 28, 2010 at 1:19 PM, Muhammed Deniz
<muhamme...@googlemail.com>  wrote:
Use Mozila firefox,  that's what I use and its faster.
Do you love audio games? Would you like to chat about BGt a game creation
tool for the blind? Do you need any tips or tricks on any saught of game?
Do
you need to ask questions about bying a game and help for the game? Well,
this is the right place for you then! If you would like to joyn, just send
a
blank email to.
audiogamesfortheblind+subscr...@googlegroups.com
With the subject subscribe in the subject line.
Contact infermation.
email:
muhamme...@googlemail.com
msn:
muhammed123...@hotmail.co.uk
Skype:
muhammed.deniz
Klango username.
muhammed
----- Original Message ----- From: "Jayson Smith"<rat...@insightbb.com>
To: "Gamers Discussion list"<gamers@audyssey.org>
Sent: Wednesday, March 24, 2010 12:14 PM
Subject: Re: [Audyssey] Beta version 0.1 of the blastbay Game
Toolkitreleased!


Just a word about this download. As of now (Wednesday, 7:12 A.M.) I'm
getting maybe 1KB per second. I'm sure everybody and their dog is trying
to
download the thing, which is why it's so slow. Well, just finished, but
the
point is, for the first while, don't expect the download to be lightning
fast, it's not going to be.
Jayson

----- Original Message ----- From: "Philip Bennefall"
<phi...@blastbay.com>
To: "Gamers Discussion list"<gamers@audyssey.org>
Sent: Wednesday, March 24, 2010 5:57 AM
Subject: [Audyssey] Beta version 0.1 of the blastbay Game Toolkit
released!


Hi all!

I am very happy to announce the availability of beta version 0.1 of the
Blastbay Game Toolkit (BGT). This tool allows users with no prior
programming experience to dive in and create audio games from the ground
up,
using an incredibly versatile scripting language that in turn controls
the
powerful Blastbay game engine that you've already seen in titles such as
Q9
and Kringle Crash. The tool ships with extensive documentation as well
as an
in-depth language tutorial, which also is available in audio form
narrated
by a professional voiceover artist.

The tool is still in testing and active development, and so I would love
to hear your thoughts, suggestions and any other feedback that springs
to
mind... So head over to www.blastbay.com right now! I will be patrolling
the
forum there, ready to answer any questions that you may have. So don't
hesitate to sign up and ask questions if you get stuck and, above all,
have
lots of fun making new and exciting games!

Kind regards,

Philip Bennefall
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