well I got it the first day when it came out.
though I could have saved someone's bandwidth as it appeared on pkb soon after.
At 12:14 a.m. 25/03/2010, you wrote:
>Just a word about this download. As of now (Wednesday, 7:12 A.M.) I'm getting 
>maybe 1KB per second. I'm sure everybody and their dog is trying to download 
>the thing, which is why it's so slow. Well, just finished, but the point is, 
>for the first while, don't expect the download to be lightning fast, it's not 
>going to be.
>Jayson
>
>----- Original Message ----- From: "Philip Bennefall" <phi...@blastbay.com>
>To: "Gamers Discussion list" <gamers@audyssey.org>
>Sent: Wednesday, March 24, 2010 5:57 AM
>Subject: [Audyssey] Beta version 0.1 of the blastbay Game Toolkit released!
>
>
>>Hi all!
>>
>>I am very happy to announce the availability of beta version 0.1 of the 
>>Blastbay Game Toolkit (BGT). This tool allows users with no prior programming 
>>experience to dive in and create audio games from the ground up, using an 
>>incredibly versatile scripting language that in turn controls the powerful 
>>Blastbay game engine that you've already seen in titles such as Q9 and 
>>Kringle Crash. The tool ships with extensive documentation as well as an 
>>in-depth language tutorial, which also is available in audio form narrated by 
>>a professional voiceover artist.
>>
>>The tool is still in testing and active development, and so I would love to 
>>hear your thoughts, suggestions and any other feedback that springs to 
>>mind... So head over to www.blastbay.com right now! I will be patrolling the 
>>forum there, ready to answer any questions that you may have. So don't 
>>hesitate to sign up and ask questions if you get stuck and, above all, have 
>>lots of fun making new and exciting games!
>>
>>Kind regards,
>>
>>Philip Bennefall
>>---
>>Gamers mailing list __ Gamers@audyssey.org
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>
>
>---
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