I have to agree.  I haven't listened to the entire manual, but for what I
did listen to, the reader was excellent.

And I dutifully wrote my "Hello, world" script.  



-----Original Message-----
From: [email protected] [mailto:[email protected]] On
Behalf Of Thomas Ward
Sent: Wednesday, March 24, 2010 12:02 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Beta version 0.1 of the blastbay Game Toolkit
released!

Hi Philip,
All I can say is awesome job. I've just finished reading the language
tutorial, and as you said the scripting language is a stripped down
version of C++. The scripting language rocks as it is so close to C++
I felt like I could jump in and start coding without the language
manual although I did so to get an overview of what I'm in for. I must
say the reader did a very nice job reading the manual.  Great work so
far.

Cheers!



On 3/24/10, Philip Bennefall <[email protected]> wrote:
> Hi all!
>
> I am very happy to announce the availability of beta version 0.1 of the
> Blastbay Game Toolkit (BGT). This tool allows users with no prior
> programming experience to dive in and create audio games from the ground
up,
> using an incredibly versatile scripting language that in turn controls the
> powerful Blastbay game engine that you've already seen in titles such as
Q9
> and Kringle Crash. The tool ships with extensive documentation as well as
an
> in-depth language tutorial, which also is available in audio form narrated
> by a professional voiceover artist.
>
> The tool is still in testing and active development, and so I would love
to
> hear your thoughts, suggestions and any other feedback that springs to
> mind... So head over to www.blastbay.com right now! I will be patrolling
the
> forum there, ready to answer any questions that you may have. So don't
> hesitate to sign up and ask questions if you get stuck and, above all,
have
> lots of fun making new and exciting games!
>
> Kind regards,
>
> Philip Bennefall
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