Will just say that while often enough use a player called GOM Player to
listen to normal podcasts a bit faster than they were recorded, I have
already speeded up the tutorial a little bit using audacity...<smile>,
but yes, it is a good voice for the context.

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

----- Original Message ----- From: "Loravara" <lorav...@comcast.net>
To: "'Gamers Discussion list'" <gamers@audyssey.org>
Sent: Wednesday, March 24, 2010 9:26 PM
Subject: Re: [Audyssey] Beta version 0.1 of the blastbay GameToolkit
released!


I have to agree.  I haven't listened to the entire manual, but for what I
did listen to, the reader was excellent.

And I dutifully wrote my "Hello, world" script.



-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Wednesday, March 24, 2010 12:02 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Beta version 0.1 of the blastbay Game Toolkit
released!

Hi Philip,
All I can say is awesome job. I've just finished reading the language
tutorial, and as you said the scripting language is a stripped down
version of C++. The scripting language rocks as it is so close to C++
I felt like I could jump in and start coding without the language
manual although I did so to get an overview of what I'm in for. I must
say the reader did a very nice job reading the manual.  Great work so
far.

Cheers!



On 3/24/10, Philip Bennefall <phi...@blastbay.com> wrote:
Hi all!

I am very happy to announce the availability of beta version 0.1 of the
Blastbay Game Toolkit (BGT). This tool allows users with no prior
programming experience to dive in and create audio games from the ground
up,
using an incredibly versatile scripting language that in turn controls
the
powerful Blastbay game engine that you've already seen in titles such as
Q9
and Kringle Crash. The tool ships with extensive documentation as well as
an
in-depth language tutorial, which also is available in audio form
narrated
by a professional voiceover artist.

The tool is still in testing and active development, and so I would love
to
hear your thoughts, suggestions and any other feedback that springs to
mind... So head over to www.blastbay.com right now! I will be patrolling
the
forum there, ready to answer any questions that you may have. So don't
hesitate to sign up and ask questions if you get stuck and, above all,
have
lots of fun making new and exciting games!

Kind regards,

Philip Bennefall
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