Hi Dark,
What do you mean about a "fix" for zcode? For quite awhile now there has
been a version of inform for windows that can develop both zcode and glulks
games.
Best Regards,
Hayden

-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Tuesday, April 06, 2010 5:51 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] agt status

Hi.

It'd be great if these games could be playable to those of us who weren't 
around playing text games at that period, but I do wonder if, ---- like 
Zcode and eamon, there are people who've managed windows fixes anyway.

Has anyone tried asking on the rec.artsint fiction group or similar If 
related places? ----- and if Tom or anyone else is planning a windows 
fix, ---- maybe there would be interested parties on there too.

Just a suggestion.

Beware the Grue!

Dark.
----- Original Message ----- 
From: "Travis Siegel" <tsie...@lothlorien.nfbcal.org>
To: <gamers@audyssey.org>
Sent: Tuesday, April 06, 2010 4:36 PM
Subject: [Audyssey] agt status


> Agt is freeware (not under the gpl)
> and it's source is in pascal (not c)
> the latest version is 1.7, and was released in 1994.
> If someone has a copy of delphi (unfortunately I do not)
> they could easily compile agt for windows.
> I've tried compiling it for windows
> using fpc, but even in tp7 compatibility mode,
> fpc has issues with some of the constructs agt uses.
> I'm working on getting these fixed, but until that's done,
> I can't do anything such as make an OSX version of the code.
> Anyway, just thought I'd clear up the confusion about the toolkit.
> Hope this helps.
>
>
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