I never use the sleep feature when gaming. I always remove JAWS from memory before starting a game program to eliminate any JAWS issues.
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In God we trust.
----- Original Message ----- From: "valiant8086" <valiant8...@lavabit.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Monday, April 12, 2010 11:09 PM
Subject: [Audyssey] MOTA Beta 11 Observations


Hi.
Well, it installed and ran pretty well for me. I was able to walk around and get killed a time or two.

My first observation was that it looks like the speech files need to be trimmed again. If needed I could do it again. It would be cool if I could get a mention as a contributor if I do.

Second observation was that in some cases, it seems to not respond to your pressing keys until after you release them. Is that on purpose? It's doable this way, but it might feel more responsive if it would respond as soon as the button was pressed. For instance if I press the number 1 for pistol, it doesn't actually switch to the pistol until after I release the 1 key. Usually I observe this technique in situations where the key could possibly be used as a modifyer for another key command, but none of these keys are used as such in mota.

Aha, I think I got it now, you did that so you could get around the problem with folks accidentally jumping all over the place in menus and such by holding down the key slightly too long. I didn't realize that was what you guys were talking about when you were discussing the key delay. If I were coding that, and I had the programming knowledge needed, I think I would just check for a key press as aposed to waiting for key up. I wonder if one could just use the windows support for key input when in the menus, as it handles the delays for that nicely enough on it's own. Of course, that wouldn't work in actual game play though, since you'd get silly behavior if you tried to hold down keys to do things.

I'm running Windows 7 home premium 64 bit on a core i5 processor, and I got the error that folks are mentioning appears when closing the game. I pressed x while sitting in the menu to close it. I didn't arrow to it and press enter or press alt+f4.

I use JAWS 11.0, and it goes to sleep but isn't actually shut down while I run MOTA. I wonder if that has something to do with it. Since I believe you use window-eyes... Although, it's far fetched for me to figure your beta testers were all using something besides JAWS, and that none of them utilized the sleep feature.
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