Hi Charles,
Yes, sae here. I don't want having to go into configuration manager, blah
blah blah, advanced options, find x checked box etc; plus that does always
free up more resources on your system anyway.
Best Regards,
Hayden

-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Charles Rivard
Sent: Tuesday, April 13, 2010 10:46 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA Beta 11 Observations

I never use the sleep feature when gaming.  I always remove JAWS from memory

before starting a game program to eliminate any JAWS issues.
---
In God we trust.
----- Original Message ----- 
From: "valiant8086" <valiant8...@lavabit.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Monday, April 12, 2010 11:09 PM
Subject: [Audyssey] MOTA Beta 11 Observations


> Hi.
> Well, it installed and ran pretty well for me. I was able to walk around 
> and get killed a time or two.
>
> My first observation was that it looks like the speech files need to be 
> trimmed again. If needed I could do it again. It would be cool if I could 
> get a     mention as a contributor if I do.
>
> Second observation was that in some cases, it seems to not respond to your

> pressing keys until after you release them. Is that on purpose? It's 
> doable this way, but it might feel more responsive if it would respond as 
> soon as the button was pressed. For instance if I press the number 1 for 
> pistol, it doesn't actually switch to the pistol until after I release the

> 1 key. Usually I observe this technique in situations where the key could 
> possibly be used as a modifyer for another key command, but none of these 
> keys are used as such in mota.
>
> Aha, I think I got it now, you did that so you could get around the 
> problem with folks accidentally jumping all over the place in menus and 
> such by holding down the key slightly too long. I didn't realize that was 
> what you guys were talking about when you were discussing the key delay. 
> If I were coding that, and I had the programming knowledge needed, I think

> I would just check for a key press as aposed to waiting for key up. I 
> wonder if one could just use the windows support for key input when in the

> menus, as it handles the delays for that nicely enough on it's own. Of 
> course, that wouldn't work in actual game play though, since you'd get 
> silly behavior if you tried to hold down keys to do things.
>
> I'm running Windows 7 home premium 64 bit on a core i5 processor, and I 
> got the error that folks are mentioning appears when closing the game. I 
> pressed x while sitting in the menu to close it. I didn't arrow to it and 
> press enter or press alt+f4.
>
> I use JAWS 11.0, and it goes to sleep but isn't actually shut down while I

> run MOTA. I wonder if that has something to do with it. Since I believe 
> you use window-eyes... Although, it's far fetched for me to figure your 
> beta testers were all using something besides JAWS, and that none of them 
> utilized the sleep feature.
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