yeah I noticed that.
At 04:09 p.m. 13/04/2010, you wrote:
>Well, it installed and ran pretty well for me. I was able to walk around and
>get killed a time or two.
>My first observation was that it looks like the speech files need to be
>trimmed again. If needed I could do it again. It would be cool if I could get
>a mention as a contributor if I do.
>Second observation was that in some cases, it seems to not respond to your
>pressing keys until after you release them. Is that on purpose? It's doable
>this way, but it might feel more responsive if it would respond as soon as the
>button was pressed. For instance if I press the number 1 for pistol, it
>doesn't actually switch to the pistol until after I release the 1 key. Usually
>I observe this technique in situations where the key could possibly be used as
>a modifyer for another key command, but none of these keys are used as such in
>Aha, I think I got it now, you did that so you could get around the problem
>with folks accidentally jumping all over the place in menus and such by
>holding down the key slightly too long. I didn't realize that was what you
>guys were talking about when you were discussing the key delay. If I were
>coding that, and I had the programming knowledge needed, I think I would just
>check for a key press as aposed to waiting for key up. I wonder if one could
>just use the windows support for key input when in the menus, as it handles
>the delays for that nicely enough on it's own. Of course, that wouldn't work
>in actual game play though, since you'd get silly behavior if you tried to
>hold down keys to do things.
>I'm running Windows 7 home premium 64 bit on a core i5 processor, and I got
>the error that folks are mentioning appears when closing the game. I pressed x
>while sitting in the menu to close it. I didn't arrow to it and press enter or
>I use JAWS 11.0, and it goes to sleep but isn't actually shut down while I run
>MOTA. I wonder if that has something to do with it. Since I believe you use
>window-eyes... Although, it's far fetched for me to figure your beta testers
>were all using something besides JAWS, and that none of them utilized the
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