Hi,
Also, remember that text has been here far, far, far, far longer than any
audio or graphics, and has doing a marvelous job of describing things. Just
look at Dante's "The Devine Comedy", especially The Paradiso, and you'll see
exactly what I mean.
Best Regards,
Hayden

-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Wednesday, May 05, 2010 9:42 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Combat descriptions

Hi Dark,
Yeah, that's what I'm talking about man. That sounds like one heck of
a battle. I love text exactly for that kind of detail and description.
Woo, that sounded cool!


On 5/5/10, dark <d...@xgam.org> wrote:
> With all the talk of rpgs and text games, I just came upon an absolutely
> fantastic example of the power of text to transform a comparatively
> uninteresting combat mechanic into something fun.
>
> Sinse the next gamebook from www.arborell.com, a Murder of Crows is due
out
> very soon, I decided to replay the first in the series, Shards of
moonlight
> (which has actually had a bit of a rewrite recently).
>
> I just had a combat with two stone statues that was, ---- from a mechanics
> point of view, not particularly  interesting.
>
> This isn't the Gm's fault, sinse the Arborell gamebooks involve no
internal
> programming whatsoever just rolling dice and recording on a character
sheet
> like Lone wolf or fighting fantasy (though he has introduced tallents and
a
> crytical hits system into the mix recently).
>
> So, I went through a few rounds of progressively smacking the statues with
> my hammer and being clobbered by their swords.
>
> However once I defeat them and turn to section 20, instead of just "and
you
> won" I get the following:
>
> The Stone Guardians rush your position, their intent obvious as they raise
> their swords to attack. In the
> darkness you stand your ground, unwilling to take a backward step no
matter
> how large the opponents you face.
> Quickly you ready yourself, taking a tighter hold upon your warhammer. In
> concert their weapons fall upon you
> and the battle is joined.
>
> Under the power of their blows you falter, but only for a moment. The
> Guardians are old, but powerful opponents
> nonetheless. Against their assault you fall back then attack again,
swinging
> your hammer in a wide arc as the
> Guardians try and force you from open ground and up against the walls of
the
> canyon. It is a desperate struggle,
> the size of the Guardians an advantage that has you constantly on the
> defensive, using all the strength you have
> to deflect their enormous blades. They are not however, without weakness
of
> their own. A single blow from your
> hammer has a startling effect upon the leg of one of your foes. The
> Guardian's limb shatters in a shower of crystal
> dust with the impact and it is then that the tide of the battle turns.
>
> Quickly you take advantage of this weakness, attacking the other and
> smashing one of its legs as well. Both
> Guardians struggle for their footing as you advance upon them and it is
only
> a matter of time before they lay as
> piles of rubble in the darkness. You do not stop though. The battle is
only
> over when you are sure that they are
> completely destroyed, and you hammer their remains until there is little
> left that is recognisable. Only then do
> you look to the entrance beyond and consider what it is that these
obsidian
> warriors guard so ruthlessly.
>
> Fantastic stuff, and a perfect example of how you can have an immersive
> fight in text.
>
> While certainly some music would've been nice, ---- the description can
> virtually stand alone.
>
> Beware the grue!
>
> Dark.
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