Hi, The Iliad? Most definitely! And I've heard the same thing--play Curses and you'll get another reference to Homer's blindness (apparently Graham thought along the same lines). Best Regards, Hayden
-----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of dark Sent: Wednesday, May 05, 2010 11:35 PM To: Gamers Discussion list Subject: Re: [Audyssey] Combat descriptions Well if you really want to be strict about it, ---- you might go back to homers' iniad. over 2000 years ago, ---- and they stil! knew how to describe a fight. Oh, and according to some sources i've seen, there's actually evidence Homer was blind ;D. Beware the grue! Dark. ----- Original Message ----- From: "Hayden Presley" <[email protected]> To: "'Gamers Discussion list'" <[email protected]> Sent: Thursday, May 06, 2010 5:22 AM Subject: Re: [Audyssey] Combat descriptions > Hi, > Also, remember that text has been here far, far, far, far longer than any > audio or graphics, and has doing a marvelous job of describing things. > Just > look at Dante's "The Devine Comedy", especially The Paradiso, and you'll > see > exactly what I mean. > Best Regards, > Hayden > > -----Original Message----- > From: [email protected] [mailto:[email protected]] On > Behalf Of Thomas Ward > Sent: Wednesday, May 05, 2010 9:42 PM > To: Gamers Discussion list > Subject: Re: [Audyssey] Combat descriptions > > Hi Dark, > Yeah, that's what I'm talking about man. That sounds like one heck of > a battle. I love text exactly for that kind of detail and description. > Woo, that sounded cool! > > > On 5/5/10, dark <[email protected]> wrote: >> With all the talk of rpgs and text games, I just came upon an absolutely >> fantastic example of the power of text to transform a comparatively >> uninteresting combat mechanic into something fun. >> >> Sinse the next gamebook from www.arborell.com, a Murder of Crows is due > out >> very soon, I decided to replay the first in the series, Shards of > moonlight >> (which has actually had a bit of a rewrite recently). >> >> I just had a combat with two stone statues that was, ---- from a >> mechanics >> point of view, not particularly interesting. >> >> This isn't the Gm's fault, sinse the Arborell gamebooks involve no > internal >> programming whatsoever just rolling dice and recording on a character > sheet >> like Lone wolf or fighting fantasy (though he has introduced tallents and > a >> crytical hits system into the mix recently). >> >> So, I went through a few rounds of progressively smacking the statues >> with >> my hammer and being clobbered by their swords. >> >> However once I defeat them and turn to section 20, instead of just "and > you >> won" I get the following: >> >> The Stone Guardians rush your position, their intent obvious as they >> raise >> their swords to attack. In the >> darkness you stand your ground, unwilling to take a backward step no > matter >> how large the opponents you face. >> Quickly you ready yourself, taking a tighter hold upon your warhammer. In >> concert their weapons fall upon you >> and the battle is joined. >> >> Under the power of their blows you falter, but only for a moment. The >> Guardians are old, but powerful opponents >> nonetheless. Against their assault you fall back then attack again, > swinging >> your hammer in a wide arc as the >> Guardians try and force you from open ground and up against the walls of > the >> canyon. It is a desperate struggle, >> the size of the Guardians an advantage that has you constantly on the >> defensive, using all the strength you have >> to deflect their enormous blades. They are not however, without weakness > of >> their own. A single blow from your >> hammer has a startling effect upon the leg of one of your foes. The >> Guardian's limb shatters in a shower of crystal >> dust with the impact and it is then that the tide of the battle turns. >> >> Quickly you take advantage of this weakness, attacking the other and >> smashing one of its legs as well. Both >> Guardians struggle for their footing as you advance upon them and it is > only >> a matter of time before they lay as >> piles of rubble in the darkness. You do not stop though. The battle is > only >> over when you are sure that they are >> completely destroyed, and you hammer their remains until there is little >> left that is recognisable. Only then do >> you look to the entrance beyond and consider what it is that these > obsidian >> warriors guard so ruthlessly. >> >> Fantastic stuff, and a perfect example of how you can have an immersive >> fight in text. >> >> While certainly some music would've been nice, ---- the description can >> virtually stand alone. >> >> Beware the grue! >> >> Dark. >> --- >> Gamers mailing list __ [email protected] >> If you want to leave the list, send E-mail to >> [email protected]. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/[email protected]. >> If you have any questions or concerns regarding the management of the > list, >> please send E-mail to [email protected]. >> > > --- > Gamers mailing list __ [email protected] > If you want to leave the list, send E-mail to > [email protected]. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[email protected]. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to [email protected]. > > > --- > Gamers mailing list __ [email protected] > If you want to leave the list, send E-mail to > [email protected]. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[email protected]. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to [email protected]. --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected]. --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
