Lol! Actually, I do see your point. I think the compromise may be to
add a training mode for beginners. With Shades of Doom, Tank
Commander, etc when you select the lowest difficulty level you are
prompted if you want training mode. I could do the same thing with
MOTA. While training mode is on it will announce where traps are, but
if you select intermediate, advanced, or expert you won't get that
option meaning you really must be an expert or advanced player to win.
Same could be done for the suggestion to light a torch or something.
I've noticed that gets to be annoying at times, and could be converted
over to a training mode feature. What do you think?
On 5/11/10, dark <d...@xgam.org> wrote:
> I'm personally more in favour of it being in the beginner, and possibly easy
> difficulty settings but not in the others rather than being a toggle switch,
> sinse this allows players to get used to the game in early difficulty, but
> insures that experts have to truely master positioning and jumps. I
> personally think it'd be wrong if the game can be finished on expert with
> this option on.
> Pluss, this gives a nice distinguishing factor to the gameplay betwene
> different difficulties, insuring that playing on higher levels is not just a
> case of doing the same thing as on lower ones, but with more hard hitting
> enemies, thus insuring a longer play time in mastering this game.
> This is as I said though, just a personal view, I won't exactly be going on
> a massive vendetta if it doesn't make it into the game and a toggle switch
> is decided upon,.
> Beware the Grue!
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