Hi Dark, The flaw I have with this is, how do you intend to work out the torch problem? I'm sure it wouldn't be infinitely difficult, but if you have an infinitely burning torch, then all the torches you'll pick up during the game seem pointless. The other thing is that I only play the easy difficulty because of the difficulty of the monsters, and I'd have to commit suicide for the sole purpose of not hearing "look out!" every time I end up by a fire pit I've already figured out anyway. Still leaning towards the option in the programs menu, though I think it should only apply for easy and normal. Best Regards, Hayden
-----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of dark Sent: Wednesday, May 12, 2010 6:27 PM To: Gamers Discussion list Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released Well tom, it depends upon how extensive you want this option to be. a training mode as in shades where the monsters don't move which finishes after the first level,. seems a different idea from say having certain help features and difficulty level tweaks in the main game, sinse obviously you couldn't be allowd to play through the entire game with unmoving monsters and obviously announced traps. I do like the idea of beginner or easy having changes in gameplay though as I said, sinse mastering the game without those changes provides extra challenge at higher levels. so for instance on beginner you could get double amo pick up from packs (not unlimited that'd be a cheat, just more plentiful amo so you can work out weapon range), announcements of all traps and gaps, and infinite burning torches. On easy, you go back to normal amounts of amo and normal torch use, but keep the trap warnings. Intermediate you lose the trap warnings accept for firepits. Expert you get no warnings and need to do everything by sound. a setup something like that would hopefully have the desired effect, and insure that there was a range of difficulty levels which players could go through progressively. Beware the Grue! Dark.climb, ----- Original Message ----- From: "Thomas Ward" <[email protected]> To: "Gamers Discussion list" <[email protected]> Sent: Wednesday, May 12, 2010 9:22 PM Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released > Hi Dark, > Lol! Actually, I do see your point. I think the compromise may be to > add a training mode for beginners. With Shades of Doom, Tank > Commander, etc when you select the lowest difficulty level you are > prompted if you want training mode. I could do the same thing with > MOTA. While training mode is on it will announce where traps are, but > if you select intermediate, advanced, or expert you won't get that > option meaning you really must be an expert or advanced player to win. > Same could be done for the suggestion to light a torch or something. > I've noticed that gets to be annoying at times, and could be converted > over to a training mode feature. What do you think? > > On 5/11/10, dark <[email protected]> wrote: >> I'm personally more in favour of it being in the beginner, and possibly >> easy >> difficulty settings but not in the others rather than being a toggle >> switch, >> sinse this allows players to get used to the game in early difficulty, >> but >> insures that experts have to truely master positioning and jumps. I >> personally think it'd be wrong if the game can be finished on expert with >> this option on. >> >> Pluss, this gives a nice distinguishing factor to the gameplay betwene >> different difficulties, insuring that playing on higher levels is not >> just a >> case of doing the same thing as on lower ones, but with more hard hitting >> enemies, thus insuring a longer play time in mastering this game. >> >> This is as I said though, just a personal view, I won't exactly be going >> on >> a massive vendetta if it doesn't make it into the game and a toggle >> switch >> is decided upon,. >> >> Beware the Grue! >> >> Dark. > > --- > Gamers mailing list __ [email protected] > If you want to leave the list, send E-mail to > [email protected]. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[email protected]. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to [email protected]. --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected]. --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
