Exactly. Copyright law is a complex issue, and I know GMA has taken
Shades of Doom as probibly as close to Doom as you can get without
actually crossing the line. Same goes for my game, Mysteries of the
Ancients, and Tomb raider. You can certainly create games similar to
those mainstream games you like, but you really have to be careful how
you do it and know where to stop without crossing the line. I know
several new developers are frustrated by this, but it is simply
amatter of knowing what you can legally do and not do with a game you
like. You can't outright copy something, but you can borrow a great
deal from the original game idea without crossing the line.
On 5/23/10, Bryan Peterson <bpeterson2...@cableone.net> wrote:
> I'm sure most people would like that as well. Problem is that our developers
> are one, two or at most three-man operations generally, so those more
> serious games would probably quite literally take years to code. And, as has
> often been pointed out, one really has to be careful when writing games
> since you have to be sure you don't use copyrighted material since there's
> no guarantee you won't get caught by the developer and get slapped with a
> Cease and Desist order as Thomas did. I mean it's another matter if the
> developer has taken the same route that IdSoft did with the original Quake,
> which is why we have Audio Quake, but if not it's best not to take chances.
> You could certainly base your game on one of your favorites so long as you
> didn't use the characters.
> We are the Knights who say...Ni!
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