I certainly see the point Tom, ---- though interestingly enough, even though
I have enough vision to stil play original packman, i actually prefer
packman talks, sinse the sterrio audio is far more immersive, and navigating
the maze with only a limited amount of information rather than having the
hole thing in front of you I actually think makes for a more interesting and
As to the remakes question, I personally see the value of both.
The ideal for me was Metroid Zero mission on the Gba.
This completely remade original Nes metroid with better graphics, larger
areas, the addition of items from Super Metroid such as the speed booster
and charge beam, more bosses, save points and a completely different (and
very cool), end to the game, where after defeating motherbrane and escaping,
Samas ship is shot down and her power sute damaged, so she has to sneak in
to a space pirate star cruser, get her sute back from a choso temple, steal
a space fighter and fly off.
Very cool, but a million miles from the original.
However, once you finish the game, you actually unlock the complete and
original Nes Metroid game, faithfully emulated which can then be played
(fantastic for me sinse I'd never played Nes metroid before this).
This for me is the ideal. Remakes that enhance stuff, pluss having originals
there both for nostalgia, and to see their original chalm.
Obviously, this isn'tpossible in a complete audio remake of a game, ---
sinse even if you could have the original there to be played, it wouldn't be
however, I do rather like the principle here of trying to preserve what's
best in the original, while adding some new stuff to make it more acceptable
to today's audience.
Two great examples of this are esp pinball xtreme, ---- cclassic pinball,
pluss minigames and great sounds, and light cars, which even features two
I actually thought after all the wranglement, Monti hit the balance fairly
well in the end.
Beware the Grue!
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