The way I am designing the game you don't have to actually hear all 43
cars at once. After all we are talking some tracks are one mile and
two mile tracks. Only the cars with in say a quarter of a mile of your
current position will be audable. That way you are not drowned in too
much audio feedback. Of course, if 43 cars whatever gets to be too
difficult to handle etc I can shrink it to say 20 cars whatever. We
will see how things goes once Raceway actually reaches the beta stage,
and we can hammer out any improvements whatever to make it more
feasable for the average player.
On 5/30/10, Jim Kitchen <j...@kitchensinc.net> wrote:
> Hi Thomas,
> Not to be too picky, but the nascar season has 36 scheduled races and they
> start 43 cars in all races.
> I also wonder how realistic you really want to be with a race game. I mean
> 43 car engines are going to sound like a swarm of mad bees. And just for
> the heck of it, try racing maybe 200 laps on say my Painsville oval track.
> It takes allot of mental and physical endurance to race even a simple track
> for 3 to 4 hours.
> I don't mean to be negative, just giving you some of my thoughts.
> Got to go and get ready to watch 1,100 miles of auto racing today.
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