Yes, I understand both points there tom.
A Qualifier segment in this type of game is used to grade one's performance.
And its like getting to another level in a scroll game.
When it don't matter how many times a gamer tries to Qualify, when they do is when they can enter the race. Just one thing to point out is able to save the gamers best time for that track for that event. This way the gamer can then return to the game and able to either resume Qualifying to improve there time for a better track position for the star of the race or enter the event for the race.


In real life Qualify for a race is to not to have the fastest car in front but to be sure the faster cars are not packed behind slower cars that may cause crashes when the race starts. So, if a gamer make the race and don't have a good time they will be put further in the line up with cars that are around the same speed.

Now there are NASCar events that use Qualify times and points to determine line up position, like the Daytona at the beginning of the year.

For the game to use just random picking may not be the perfect way to do it.
If Race Way uses any driver data to making the game realistic, then it would use a weighted system, to be sure the better Drivers are getting higher line up position.
Which in turn will reflect in the stats output.

Crash
----- Original Message ----- From: "Thomas Ward" <thomasward1...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Sunday, May 30, 2010 8:55 PM
Subject: Re: [Audyssey] Raceway was The other side


Hi,
At this point I really don't know.  One problem I am having with the
game is a lot of this gets to be really technical, and goes way over
my head. While I  watch the ocational Nascar race and have played some
of the racing games out there I'm not a hard core racing nut.
Watching a few races now and then and playing the games now and then
is a lot different then trying to program a really major racing game
from scratch. It takes a lot of motivation, dedication, and an
enjoyment for the project I really don't feel.
Personally, I could care less if there is a qualifier before the race
to find out your starting position or a set of random times to just
select an automatic starting position for each car. I have to do that
for the AI cars anyway so what's one more car right?
However, I know if I don't add a qualifier some hard core racing fans
out here are going to be realy disappointed, and knowing what I know
about this community I'll never hear the end of it until I give them
one.  So eventually there will likely be a qualifier, but it is lower
priority than the other features of the game.
Right now. The test version that was written in C#, and is currently
being ported to C++ simply randomly selects a starting position from 1
to 43 and lines the cars up in whatever random order it chooses. Not
very realistic, but it works.

On 5/30/10, Charles Rivard <woofer...@sbcglobal.net> wrote:
I'd start with all 43 and go from there.  Will there be qualifying before
each race to see where you're starting position in the race will be? Time
for practice and adjustments in the pits and all that fun stuff?

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