Hi Thomas. One good solution would be to generate randomly the positions of other cars and making trainning session for the player . Basically you could make a practice session with for example 10 laps for us the know well the track, and train the acceleration, kerbing etc. And then you could make a qualification session which we would run for example, 4 laps, beeing 2nd, 3rd and 4th laps, 3 different tries and the best time would be taken in compairison with others. Or in another way, simply in the main menu, giving us the possibility of a trainning mode to feel the diffrent tracks and in the season mode, we would have just the qualification session. Another feature that would make the game great would be that we use three keys to give us information about which is our current position in the race, who is in front of us and after us and the distance in seconds. The numbers for example one to five, could tell us who are the drivers ocuping that positions in the race: A bit like railracer does in the online racing.
Cheers.

Jorge Gonçalves
jopo...@hotmail.com
Skype: joport3
Twitter: www.twitter.com/goncalvesjorge
Webpage: www.jorgegoncalves.com

Em 31-05-2010 4:55, Thomas Ward escreveu:
Hi,
At this point I really don't know.  One problem I am having with the
game is a lot of this gets to be really technical, and goes way over
my head. While I  watch the ocational Nascar race and have played some
of the racing games out there I'm not a hard core racing nut.
Watching a few races now and then and playing the games now and then
is a lot different then trying to program a really major racing game
from scratch. It takes a lot of motivation, dedication, and an
enjoyment for the project I really don't feel.
Personally, I could care less if there is a qualifier before the race
to find out your starting position or a set of random times to just
select an automatic starting position for each car. I have to do that
for the AI cars anyway so what's one more car right?
However, I know if I don't add a qualifier some hard core racing fans
out here are going to be realy disappointed, and knowing what I know
about this community I'll never hear the end of it until I give them
one.  So eventually there will likely be a qualifier, but it is lower
priority than the other features of the game.
Right now. The test version that was written in C#, and is currently
being ported to C++ simply randomly selects a starting position from 1
to 43 and lines the cars up in whatever random order it chooses. Not
very realistic, but it works.

On 5/30/10, Charles Rivard<woofer...@sbcglobal.net>  wrote:
I'd start with all 43 and go from there.  Will there be qualifying before
each race to see where you're starting position in the race will be?  Time
for practice and adjustments in the pits and all that fun stuff?

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