Well, i guess what I'm aiming for is a greater degree of realism. It
doesn't really add much to the game per say, but it would make it more
realistic in that having a potion take some time to completely heal
Angela rather than an instant reset of health and strength values back
On 6/2/10, dark <d...@xgam.org> wrote:
> I'm afraid Tom, while I very much take your point on this, I can't really
> see what it would add to the game.
> Personally, I use healing potions after fights when I've got beaten up. If
> they were slow acting, all I'd do is use one and wait a minute for my health
> to restore before continuing, ---- which to be honest is not a great way of
> playing games.
> Personally, if you want to change the potions system, I'd much more be in
> favour of having them as limited health restores than time delayed,
> particularly sinse this would take some management on the part of te player.
> Beware the Grue!
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