Urrrrrrrrgh, no one would want that.
My audio games for the blind group.
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----- Original Message ----- From: "Thomas Ward" <thomasward1...@gmail.com> To: "Lori Duncan" <lori_dunca...@hotmail.com>; "Gamers Discussion list" <gamers@audyssey.org>
Sent: Wednesday, June 02, 2010 11:44 PM
Subject: Re: [Audyssey] Thoughts About Healing Potions


Hi Lori,
Well, the traps are that way to make the game more challenging. If
someone actually landed in a spike pit for real they would probably
suffer a long painful death. The way those pits were designed in
ancient times they were a deep dirt pit with spikes in it, and if you
fell into it you couldn't climb back out of it. Not to mention you
would probibly have several major organs run through by several spikes
so couldn't get up out of there if you wanted too.

Smile.

On 6/2/10, Lori Duncan <lori_dunca...@hotmail.com> wrote:
Hi Tom I agree with that, could you make it sililar to SOD in that your
health recovers slowley over time, then if you do find potions you could
conserve some of them for later on in the game.  Also could I make a
suggestion about spikes?  I thought if you accidentally land in iether
spikes or fire you wouldn't die at once, you'd have a few seconds to get
out, like in some games if something like a trap hurts you and you get away
fast enough you just use a med kit or potion to see if that will help.

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