Hi Muhammed,
"I'm going to be exploring an ancient Greek tomb. Oh, almost forgot my
wand!" How unlikely is that scenario?
Best Regards,
Hayden

-----Original Message-----
From: [email protected] [mailto:[email protected]] On
Behalf Of Muhammed Deniz
Sent: Thursday, June 03, 2010 5:11 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Thoughts About Healing Potions

How about a wand?
My audio games for the blind group.
Discussions off topic are welcome in the holidays. Talking about games is 
welcome, talking about computer problems is welcome when their are know 
holidays but that's only in easter holidays or know holidays. If you want to

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muhammed
----- Original Message ----- 
From: "dark" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Wednesday, June 02, 2010 11:47 PM
Subject: Re: [Audyssey] Thoughts About Healing Potions


>I like the magic gems and puzles notion, ---- for instance an ice crystal 
>could give you temporary immunity to fire allowing you to leg it through 
>some inconveneint flames.
>
> However, Having a modern day archaeologist suddenly spouting spells from 
> ancient scrolls she just runs across in a tomb? ----- hmmm, That seems a 
> bit too far out to me especially with guns blazing and bullits flying the 
> rest of the time. Making use of magical devices currently in the 
> tombs, ---- eg, a magic sword gem or key seems okay sinse afterall these 
> are ancient artifacts, but reading spells from scrolls implies that Dr. 
> Carter herself has the ability to cast magic, ---- which just seems 
> bizarre!
>
> Afterall, the lady's name is Angela Carter, ---- not potter! ;D.
>
> Beware the Grue!
>
> Dark.
> ----- Original Message ----- 
> From: "Thomas Ward" <[email protected]>
> To: "Gamers Discussion list" <[email protected]>
> Sent: Wednesday, June 02, 2010 11:37 PM
> Subject: Re: [Audyssey] Thoughts About Healing Potions
>
>
>> Hi,
>> I don't think that would be very hard. To me I think it is more a
>> matter how far would we actually take this idea. If we put the healing
>> potions off in a menu by themselves that means we could also put
>> several different types of potions in that menu like an invincibility
>> potion or an invisibility potion in there.  In such a case then we are
>> talking increasing the amount of work involved as well as perhaps
>> unbalancing the game too much. Yet having a variety of different
>> potions would make the game a bit more interesting.
>> Then again, we could do something similar with the scrolls and gems.
>> Right now they aren't really important items. Just treasure items
>> really. What if the gemstones were magic stones and could be used to
>> perform certain magical tasks, or a scroll could be used to cast a new
>> spell. All kinds of ideas could come from this suggestion of yours.
>>
>> Smile.
>>
>>
>> On 6/1/10, clement chou <[email protected]> wrote:
>>> Just out of curiocity, would it be too much hustle to say devide up the
>>> inventory into separate parts? Or even just a separate menu for potions.
>>> Like, if you hit a certain key, a list of potions would come up as the
>>> gameplay was paused.
>>
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>
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