Hi Charles, That's basicly what i was thinking of. Any time I take some kind of medication I have to wait a few minutes for it to begin taking effect. I would think healing potions would similarly have to take some amount of time to take effect. It could be something as short as a minute or two for game time, but the basic idea is that you won't drink it down and magically be restored to full health. Especially, considering Angela gets stabbed with daggers and swords, hit with lightning bolts, shot with arrows, etc and those kinds of wounds won't heal instantly no matter what you use. Also this may force you to rethink your game strategy. If you are getting killed in battle you might have to retreat from the battle, hide somewhere, and drink a potion and wait until your health is restored enough to jump back into the fight. That gets rid of those battles where you are getting pounded, drink apotion, and keep right on fighting. Nobody can do that in real life.
On 6/1/10, Charles Rivard <woofer...@sbcglobal.net> wrote: > Healing potions should behave just as swallowed medication. I like your > approach. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.