Yes and no. It all depends on how I designed the game.
First, in order to create a mission parcer like what Lone Wolf has I
would have to abandon prerecorded speech altogether and use Sapi
support or Jaws/Window-Eyes APIs to speak the game content. As my
opinions about using Sapi is well known, it being more trouble than it
is worth, I wouldn't necessarily want to go that route.
Second, if we go with this new style of game I'd just assume to go
ahead and use the Genesis Engine for creating the game. While that
makes it easier for me as a developer I'm not going to hand over the
level editor to the engine as that is not public software. That is for
my use only, and what I use to create new content for my future games.
In short whatI'd have to do to make that reality is create a
completely new engine using Sapi or screen reader output, and then add
for adding new levels. I honestly don't want to go that far with it.
On 6/9/10, clement chou <chou.clem...@gmail.com> wrote:
> I'm wondering too... would you be able to make a mission creator, like the
> lone wolf one?
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