Hi Clement, Yes and no. It all depends on how I designed the game. First, in order to create a mission parcer like what Lone Wolf has I would have to abandon prerecorded speech altogether and use Sapi support or Jaws/Window-Eyes APIs to speak the game content. As my opinions about using Sapi is well known, it being more trouble than it is worth, I wouldn't necessarily want to go that route. Second, if we go with this new style of game I'd just assume to go ahead and use the Genesis Engine for creating the game. While that makes it easier for me as a developer I'm not going to hand over the level editor to the engine as that is not public software. That is for my use only, and what I use to create new content for my future games. In short whatI'd have to do to make that reality is create a completely new engine using Sapi or screen reader output, and then add some way to script it using Angelscript, Javascript, or something else for adding new levels. I honestly don't want to go that far with it.
On 6/9/10, clement chou <[email protected]> wrote: > I'm wondering too... would you be able to make a mission creator, like the > lone wolf one? --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
