Wel, I'm personally about quality than quantity. Better a few more good missions made by USA games rather than missions made by the general public every couple days. lol. But I can't wait... and I'm sorry to bring this up again, but I'm curious to know whether you have any plans for multiplayer and what that would be like if you did. ----- Original Message ----- From: "Thomas Ward" <thomasward1...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Thursday, June 10, 2010 8:37 PM
Subject: Re: [Audyssey] startrek games


Hi Clement,
Right. Just because I wouldn't give out the level editors to the
public doesn't mean I can't add new missions here and there as I think
them up or someone gives me a good idea for one.  As I said before
this type of game could have unlimited possibilities for expantion. It
just means if I use the Genesis Engine to do it the ability to do so
would be restricted to USA Games rather than the general public, but
still can be expanded and upgraded.
If you guys really want something more dinamic, user customizable,
I'll have to basicly write a new shareware type engine that uses Sapi
for voice output, include a scripting component to build new missions,
etc which could take a really long time to create. Building new
engines is far more complex and time consuming than using an existing
one.


On 6/9/10, clement chou <chou.clem...@gmail.com> wrote:
Right. Yeah I can see where that could be a hastle and I understand. I am
assuming though, that just because you wouldn't hand out level-editing
software, doesn't mean extra missions or expansions are possible, right? I
just liked the fact that in lone wolf you could get new mssions
periodically, whenever someone made them. I'd like to see the same in more
games, honestly.

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