Hi Hayden, Well, given that this will be the first accessible 3d type game of its kind and that some people would like some continuity between the two versions I've elected to keep the levels more or less the same, but in the 3d version the rooms will be in 3d instead of 2d. Fortunately or unfortunately, depending on how you see it, that means the levels won't be very mazelike since the rooms will have a slightly side-scroller feel to them with one long level with rooms aligned on a north/south axis. That means all of the rooms will be in a row with some above and below you like in the side-scroller. However, future games in the series won't have this restriction as I'll be more free to experiment with more complex layouts and try my hand at something a bit different. Anyway, when I release it to the public you guys can try it and let me know what you think. If you think it is too simple, to complicated, whatever. This is basicly an experimental project to test the full 3d features of the Genesis Engine and introduce some of the ideas to the VI community without hitting them with a massively huge maze with all kinds of complicated twists and turns. That's the quickest way to turn someone off on a new concept, and frustrate someone who maybe is trying a 3d fps game for the first time.
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