You don't dash around in MOTA either. Enemies, cliffs, spikes, firepits, things like that.
We are the Knights who say...Ni!
----- Original Message ----- From: "Muhammed Deniz" <muhamme...@googlemail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Sunday, June 27, 2010 2:55 AM
Subject: Re: [Audyssey] Important MOTA News


I'm not suggesting anything about Harry Potter! Here is my point. In tarzan junior, you don't dash around to get the gun of power, do you? You have obsticles in your way. For an example, the guards. Then its the chest. Also, one obsticle is the bomb. Get my point?
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----- Original Message ----- From: "Charles Rivard" <woofer...@sbcglobal.net>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Sunday, June 27, 2010 12:17 AM
Subject: Re: [Audyssey] Important MOTA News


Not only that, but a lot of the suggestions are too close to Harry Potter stuff, which Thomas Ward has already made perfectly clear that he will! not! put into the game, because he wants a particular theme to be consistently followed. ----- Original Message ----- From: "Bryan Peterson" <bpeterson2...@cableone.net>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Saturday, June 26, 2010 6:10 PM
Subject: Re: [Audyssey] Important MOTA News


Especially not at this stage of the development process. That would add months onto the timeline, and I'm sure Thomas doesn't want to do that. I think the game's going to be challenging enough as it is.
We are the Knights who say...Ni!
----- Original Message ----- From: "Charles Rivard" <woofer...@sbcglobal.net>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Saturday, June 26, 2010 5:08 PM
Subject: Re: [Audyssey] Important MOTA News


No on all counts.
----- Original Message ----- From: "Muhammed Deniz" <muhamme...@googlemail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Saturday, June 26, 2010 3:35 PM
Subject: Re: [Audyssey] Important MOTA News


We think so. Personily, I think their should be water pits or pits which have plants which could strangel you. Also, for another trap, a rope that you walk on but no floor and a plant from under. Also, for the inchanted swords, their shall be a boss strong than a minotaur. Maybe a half giant or a pure giant? Also, for you to reach the kerberro, I think their shall be an ettan and a troll guarding the room entirants. Another thing, why don't you include clubs in the game? That's what the troll and the ettin could have. Anyone agree? Also for juels, their shall be dogs or horses guarding the juels Also, they could be at the end of a level. Anyone like this? Also, Traps shall be put in places like that.
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----- Original Message ----- From: "william lomas" <lomaswill...@googlemail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Saturday, June 26, 2010 9:02 PM
Subject: Re: [Audyssey] Important MOTA News


are there more traps to come then other than spikes?

On Jun 26, 2010, at 7:28 PM, Thomas Ward wrote:

Hi Charles,
In deed. That's not the only thing. I've also included the trap
warning messages people wanted so that will help as long as you are
playing on something like beginner. I've decided to disable them on
higher difficulty levels since after all if you are an advanced or
expert player you certainly don't need them. That will separate the
men from the boys and the women from the girls. Lol!


On 6/26/10, Charles Rivard <woofer...@sbcglobal.net> wrote:
It's good to know that such cues will be included. Otherwise, Holy Smoke!
It might get befuddling!

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