Hey Jacob, thanks for the info, cheers Steve.
----- Original Message ----- From: "Jacob Kruger" <jac...@mailzone.co.za>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Sunday, June 27, 2010 6:38 PM
Subject: Re: [Audyssey] Advice on implamenting accessibilityintoa visual/graphical game?



I would suggest something like letting the sighted person look into things like audio quake, or terraformers, or sound RTS, since they have graphics as well as accessibility.

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

----- Original Message ----- From: "Hayden Presley" <hdpres...@hotmail.com>
To: "'Gamers Discussion list'" <gamers@audyssey.org>
Sent: Sunday, June 27, 2010 6:07 PM
Subject: Re: [Audyssey] Advice on implamenting accessibility intoa visual/graphical game?


Hi Steve,
The only one I could put forward an answer for is screen readers. It would, depending on what you make, probably be more difficult. However, if this is
web based, then that's probably the easier avenue of voicing.

Best Regards,
Hayden


-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Steve S
Sent: Sunday, June 27, 2010 7:14 AM
To: Gamers@audyssey.org
Subject: [Audyssey] Advice on implamenting accessibility into a
visual/graphical game?

Hi list.  I have a few questions regarding the realistic possibilities of
incorporating accessibility within a graphical game...and I'm hoping some
list members would be able to offer their advice.  I have a sighted
programmer friend who has taken an interest in how I would go about playing
a game...and we got onto the subject of how accessibility could be built
into a visual game.

Anyway, if anyone could answer some basic questions below, I'd really
appreciate it, as this would firstly clear up "non possible" avenues and
secondly, give us the possible avenues to play with. At this point, can I just say, if it is possible to do this, a very simple graphical game would be on the table for an experiment, probably self voicing and web-based, but
could be client based.

1. What is the best combination for accessibility within a visual
environment. E.g, Java (graphics) and self-voicing? Flash (graphics) and
self-voicing? Java (graphics) and a client TTS based program? etc...
2. Would 1 approach be more difficult than another? E.g, screenreader over
self-voicing?
3. Are there any examples of such a graphical game which offer a good gaming
experience to both the blind and sighted, which incorporate audio
accessibility?

Hopefully you understand what I'm asking. In a nutshell, the blind have no
need for graphics and the sighted need graphics, so I'm guessing there
hasn't been a great need to marry the two...but is it possible and what road
would we go down to make it possible.
Many thanks, have a great day, cheers Steve.


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