By moving down and to the right? (grin)
----- Original Message -----
From: "RONALD HOPKINS" <rrhopki...@verizon.net>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Sunday, June 27, 2010 12:39 AM
Subject: Re: [Audyssey] Important MOTA News
Hello. This is Ron. On Mota, what do the cordinates mean? for example
it says the casm is below and to the right, how do I get to the point
where the casm is 0 meters?
--------------------------------------------------
From: "Bryan Peterson" <bpeterson2...@cableone.net>
Sent: Saturday, June 26, 2010 11:29 PM
To: "Gamers Discussion list" <gamers@audyssey.org>
Subject: Re: [Audyssey] Important MOTA News
I couldn't agree more. When I get into developing more complex games with
BGT I may use a few end user suggestions, but only those I feel would
enhance the theme I want for a given game.
We are the Knights who say...Ni!
----- Original Message -----
From: "Charles Rivard" <woofer...@sbcglobal.net>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Saturday, June 26, 2010 5:17 PM
Subject: Re: [Audyssey] Important MOTA News
Not only that, but a lot of the suggestions are too close to Harry
Potter stuff, which Thomas Ward has already made perfectly clear that he
will! not! put into the game, because he wants a particular theme to be
consistently followed.
----- Original Message -----
From: "Bryan Peterson" <bpeterson2...@cableone.net>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Saturday, June 26, 2010 6:10 PM
Subject: Re: [Audyssey] Important MOTA News
Especially not at this stage of the development process. That would add
months onto the timeline, and I'm sure Thomas doesn't want to do that.
I think the game's going to be challenging enough as it is.
We are the Knights who say...Ni!
----- Original Message -----
From: "Charles Rivard" <woofer...@sbcglobal.net>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Saturday, June 26, 2010 5:08 PM
Subject: Re: [Audyssey] Important MOTA News
No on all counts.
----- Original Message -----
From: "Muhammed Deniz" <muhamme...@googlemail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Saturday, June 26, 2010 3:35 PM
Subject: Re: [Audyssey] Important MOTA News
We think so. Personily, I think their should be water pits or pits
which have plants which could strangel you. Also, for another trap, a
rope that you walk on but no floor and a plant from under. Also, for
the inchanted swords, their shall be a boss strong than a minotaur.
Maybe a half giant or a pure giant? Also, for you to reach the
kerberro, I think their shall be an ettan and a troll guarding the
room entirants. Another thing, why don't you include clubs in the
game? That's what the troll and the ettin could have. Anyone agree?
Also for juels, their shall be dogs or horses guarding the juels
Also, they could be at the end of a level. Anyone like this? Also,
Traps shall be put in places like that.
My audio games for the blind group.
Discussions off topic are welcome in the holidays. Talking about
games is welcome, talking about computer problems is welcome when
their are know holidays but that's only in easter holidays or know
holidays. If you want to joyn, just send a blank email to.
audiogamesfortheblind+subscr...@googlegroups.com
With the subject subscribe in the subject line.
Contact infermation.
email:
muhamme...@googlemail.com
msn:
muhammed123...@hotmail.co.uk
Skype:
muhammed.deniz
Klango username.
muhammed
----- Original Message -----
From: "william lomas" <lomaswill...@googlemail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Saturday, June 26, 2010 9:02 PM
Subject: Re: [Audyssey] Important MOTA News
are there more traps to come then other than spikes?
On Jun 26, 2010, at 7:28 PM, Thomas Ward wrote:
Hi Charles,
In deed. That's not the only thing. I've also included the trap
warning messages people wanted so that will help as long as you are
playing on something like beginner. I've decided to disable them on
higher difficulty levels since after all if you are an advanced or
expert player you certainly don't need them. That will separate the
men from the boys and the women from the girls. Lol!
On 6/26/10, Charles Rivard <woofer...@sbcglobal.net> wrote:
It's good to know that such cues will be included. Otherwise,
Holy Smoke!
It might get befuddling!
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